Actions

Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Marina Madness"

From Sonic Retro

(Level 3)
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{back}}
 
{{back}}
 +
[[Marina Madness]] is the least presentable stage in the 1207 prototype, because its main gimmick, the riding of boats in the background, is missing in most of the levels.
  
==Level 1==
+
{{Comparison
 +
| image1=Chaotix1207 32X MM BorkBackground.png
 +
| image2=Chaotix 32X MM BorkBackground.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=The background doesn't load in properly until the title cards disappear.
 +
}}
 +
{{Comparison
 +
| image1=Chaotix1207 32X MM 1MorningStart.png
 +
| image2=Chaotix 32X MM 1MorningStart.png
 +
| game1=Prototype 1207 (morning)
 +
| game2=Final game (morning)
 +
}}
 +
{{Comparison
 +
| image1=Chaotix1207 32X MM 1DayStart.png
 +
| image2=Chaotix 32X MM 1DayStart.png
 +
| game1=Prototype 1207 (day)
 +
| game2=Final game (day)
 +
| desc=The morning and day palettes are different in the 1207 prototype, with the final making a greater distinction between the two. The 1207 prototype's morning palette is actually a close match for the final's day.
 +
}}
 +
{{Comparison
 +
| image1=Chaotix1207 32X MM Secret.png
 +
| image2=Chaotix 32X MM Secret.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Like other areas of the game, secret passageways are hidden by objects, which turn semi-transparent when passed through. They're missing in the final game, possibly for performance reasons.
 +
}}
 +
{{Comparison
 +
| image1=Chaotix1207 32X MM BonusStagePalette.png
 +
| image2=Notavailable.svg
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Enter and exit a Bonus Stage and one shade of blue in background will break.
 +
}}
 +
{{Comparison
 +
| image1=Chaotix1207 MM BoatCollision.png
 +
| image2=Chaotix MM BoatCollision.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Boats in Marina Madness bob up and down, but when descending, characters don't connect with boats properly, so repeatedly fall off and land.
 +
}}
 +
{{Comparison
 +
| image1=Chaotix1207 32X MM MantaRay.png
 +
| image2=Chaotix 32X MM MantaRay.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=The unnamed pink manta-ray Badniks have minor palette issues.
 +
}}
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
Line 7: Line 55:
 
| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
| desc=The background doesn't load in properly until the title cards disappear.
+
| desc=The [[Piranha]] enemy doesn't harm characters when walked into.
 +
}}
 +
{{Comparison
 +
| image1=Chaotix1207 32X MM Submarine.png
 +
| image2=Notavailable.svg
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=The unnamed submarine enemy is also harmless, and as this one hides behind the background scenery meaning it's easily missed. In the final game these enemies are still rare, but are placed in more obvious locations.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 14: Line 69:
 
| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
| desc=Boats in Marina Madness bob up and down even when the game is paused. When descending, characters don't connect with boats properly, so repeatedly fall off and land.  
+
| desc=There are extra clouds in the background of the 1207 prototype, though some of colours look strange in certain times of the day. They would be completely removed by the final game.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Chaotix1207 32X MM BackgroundScroll.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
| desc=There is no switch to move this boat. In its place, collision issues.
+
| desc=Unlike the final game, Marina Madness has (limited) parallax scrolling in its background. It doesn't draw properly if the camera is positioned too far to the right of the playfield. It's more obvious at certain times of day.
 +
}}
 +
 
 +
==Level 1==
 +
{{Comparison
 +
| image1=Chaotix1207 MM 1Switch.png
 +
| image2=Chaotix MM 1Switch.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=There are two types of boat in Marina Madness; those which bob up and down as glorified moving platforms, and those which are static until a switch is pressed. The 1207 prototype has difficulties with the latter; these boats will bob until the player gets close, at which point they will snap into place. As jumping or falling through the floor extends the distance between the two objects, this means the boat movement can be erratic.
 +
 
 +
In addition, most of these second types of boat have no switches, meaning in order to get past, you have to exploit the collision issues and fall through them.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 44: Line 110:
 
==Level 3==
 
==Level 3==
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Chaotix1207 32X MM 3End.png
| image2=Notavailable.svg
+
| image2=Chaotix 32X MM 3End.png
 
| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
Line 78: Line 144:
 
==Level 5==
 
==Level 5==
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Chaotix1207 MM 5Switch.png
| image2=Notavailable.svg
+
| image2=Chaotix MM 5Switch.png
 
| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
| desc=Level 5 does have working boat switches! They looks a bit different to the final game though.
+
| desc=Level 5 does have working boat switches! They look a bit different to the final game though.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Chaotix1207 32X MM Boss.png
| image2=Notavailable.svg
+
| image2=Chaotix 32X MM Boss.png
 
| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
Line 99: Line 165:
 
| desc=
 
| desc=
 
}}
 
}}
 +
 
==References==
 
==References==
 
<references />
 
<references />
  
 
{{Chaotix1207Omni}}
 
{{Chaotix1207Omni}}

Latest revision as of 15:01, 14 February 2021

Back to: Chaotix (prototype 1207)/Comparisons.

Marina Madness is the least presentable stage in the 1207 prototype, because its main gimmick, the riding of boats in the background, is missing in most of the levels.

Chaotix1207 32X MM BorkBackground.png
Prototype 1207
Chaotix 32X MM BorkBackground.png
Final game

The background doesn't load in properly until the title cards disappear.

Chaotix1207 32X MM 1MorningStart.png
Prototype 1207 (morning)
Chaotix 32X MM 1MorningStart.png
Final game (morning)
Chaotix1207 32X MM 1DayStart.png
Prototype 1207 (day)
Chaotix 32X MM 1DayStart.png
Final game (day)

The morning and day palettes are different in the 1207 prototype, with the final making a greater distinction between the two. The 1207 prototype's morning palette is actually a close match for the final's day.

Chaotix1207 32X MM Secret.png
Prototype 1207
Chaotix 32X MM Secret.png
Final game

Like other areas of the game, secret passageways are hidden by objects, which turn semi-transparent when passed through. They're missing in the final game, possibly for performance reasons.

Chaotix1207 32X MM BonusStagePalette.png
Prototype 1207
Notavailable.svg
Final game

Enter and exit a Bonus Stage and one shade of blue in background will break.

Chaotix1207 MM BoatCollision.png
Prototype 1207
Chaotix MM BoatCollision.png
Final game

Boats in Marina Madness bob up and down, but when descending, characters don't connect with boats properly, so repeatedly fall off and land.

Chaotix1207 32X MM MantaRay.png
Prototype 1207
Chaotix 32X MM MantaRay.png
Final game

The unnamed pink manta-ray Badniks have minor palette issues.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

The Piranha enemy doesn't harm characters when walked into.

Chaotix1207 32X MM Submarine.png
Prototype 1207
Notavailable.svg
Final game

The unnamed submarine enemy is also harmless, and as this one hides behind the background scenery meaning it's easily missed. In the final game these enemies are still rare, but are placed in more obvious locations.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

There are extra clouds in the background of the 1207 prototype, though some of colours look strange in certain times of the day. They would be completely removed by the final game.

Chaotix1207 32X MM BackgroundScroll.png
Prototype 1207
Notavailable.svg
Final game

Unlike the final game, Marina Madness has (limited) parallax scrolling in its background. It doesn't draw properly if the camera is positioned too far to the right of the playfield. It's more obvious at certain times of day.

Level 1

Chaotix1207 MM 1Switch.png
Prototype 1207
Chaotix MM 1Switch.png
Final game

There are two types of boat in Marina Madness; those which bob up and down as glorified moving platforms, and those which are static until a switch is pressed. The 1207 prototype has difficulties with the latter; these boats will bob until the player gets close, at which point they will snap into place. As jumping or falling through the floor extends the distance between the two objects, this means the boat movement can be erratic.

In addition, most of these second types of boat have no switches, meaning in order to get past, you have to exploit the collision issues and fall through them.

100%
Prototype 1207
100%
Final game


Level 2

100%
Prototype 1207
100%
Final game


Level 3

Chaotix1207 32X MM 3End.png
Prototype 1207
Chaotix 32X MM 3End.png
Final game

Finish this level and the camera pans upwards, settling on a position that sees the players drawn off-screen.

100%
Prototype 1207
100%
Final game


Level 4

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

A lack of boat switches becomes a problem in level 4. It means you can't get out of this initial section through normal means.

100%
Prototype 1207
100%
Final game


Level 5

Chaotix1207 MM 5Switch.png
Prototype 1207
Chaotix MM 5Switch.png
Final game

Level 5 does have working boat switches! They look a bit different to the final game though.

Chaotix1207 32X MM Boss.png
Prototype 1207
Chaotix 32X MM Boss.png
Final game

The boss exists, and it works, though some of Eggman's deadly polygons don't render correctly.

100%
Prototype 1207
100%
Final game


References


Chaotix (prototype 1207), prototype version of Chaotix
Chaotix1207 4.png

Main page | Comparisons | Maps | Hidden content

Part of Chaotix development