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Revision as of 12:02, 20 April 2018

Back to: Chaotix (prototype 1207)/Comparisons.

The cast of characters in the 1207 prototype are at various stages of completion. None are broken to the point of being unplayable, but some are missing special moves of have minor animation issues.

Mighty the Armadillo

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Prototype 1207
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Final game

Mighty's wall jump manoeuvre behaves slightly differently in the 1207 prototype. It is easier to attach yourself to a wall, and the angle Mighty jumps at is more horizontal than the final game. Occasionally a different frame of animation is also rendered, which is unused in the final and can be traced back to as early as Sonic Crackers.

**********

Chaotix1207 32X Comparison Tails.png
Prototype 1207
Chaotix 32X Comparison Tails.png
Final game

Fan favourite **********, or what is believed to be the remains of Tails, does not function at all in the 1207 prototype through normal means, and will cause the game to freeze regardless of whether it is player or computer controlled. In the final game, ********** only does this when it touches a solid object (usually the floor). If the special stage is selected, the player will default to Mighty.

The game only lets you choose ********** through the stage select screen from the main menu. The "dedicated" character and NPC leave a gap for the character, but refuse to let the player select it.

Knuckles the Echidna

Chaotix1207 32X Comparison KnucklesClimb.png
Prototype 1207
Chaotix 32X Comparison KnucklesClimb.png
Final game

The only meaningful difference with Knuckles is his climbing ability. Unlike Sonic & Knuckles and the final version of Chaotix, players have to hold the jump button to stay on a wall, otherwise Knuckles will fall off. He also uses different climbing sprites, which look nothing like any Knuckles climbing animation from any Sonic game ever made.

Vector the Crocodile

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Prototype 1207
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Final game

Vector is the least complete of the main cast. He can't climb walls and can't do his air dash, turning him into a slow and heavy character without much purpose.

Bomb

Chaotix1207 32X Comparison BombCarry.png
Prototype 1207
Chaotix 32X Comparison BombCarry.png
Final game

Bomb loses his arms while holding his partner. While there are no unique frames for this action in the final game either (after all, Heavy and Bomb are rarely meant to be directly controllable), he is at least seen holding a combi ring.

Espio the Charmeleon

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Prototype 1207
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Final game

Espio is also missing any unique moves, so cannot walk up walls. When left idle, he also does not change colour like in the final game.

References


Chaotix (prototype 1207), prototype version of Chaotix
Chaotix1207 4.png

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