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{{Comparison
 
{{Comparison
| image1=Chaotix1207 4.png
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| image1=Chaotix0202 32X Title.png
| image2=Chaotix Beta Title.png
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| image2=Chaotix title.png
| image3=Chaotix title.png
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| game1=Prototype 0202
| game1=1207
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| game2=Final game
| game2=1227-0119
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| desc=The title screen is almost the same as the final game, just without the copyright text. Slight timing differences mean the purple and blue stripes of the road differ if the player doesn't skip the intro.
| game3=0202-Final game
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}}
| desc=This is the first build to use the final Title Screen.
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{{Comparison
 +
| image1=Chaotix0202 32X MainMenu.png
 +
| image2=Chaotix 32X MainMenu.png
 +
| game1=Prototype 0202
 +
| game2=Final game
 +
| desc="02B" is visible in the main menu. This could be a version number or date.
 +
}}
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{{Comparison
 +
| image1=Chaotix0202 32X NPCSelect.png
 +
| image2=Chaotix 32X CombiSelect.png
 +
| game1=Prototype 0202
 +
| game2=Final game
 +
| desc=The NPC Select screen is the same as the 0119 prototype, but has been centred vertically.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=Previous builds
+
| game1=Prototype 0202
 +
| game2=Final game
 +
| desc=Pressing {{Z}} in the sound test menu causes the music to speed up. The final game gives you more control over the tempo when holding {{Y}}, though this feature would not emerge until the 0213 build.
 +
}}
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{{Comparison
 +
| image1=Chaotix0202 32X SoundTest Decision2nd.png
 +
| image2=Chaotix 32X SoundTest Decision2nd.png
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| game1=Prototype 0202
 +
| game2=Final game
 +
| desc=This is the first prototype to feature the last music track, "Decision 2nd", however here it is just labeled as a string of '?' characters.
 +
}}
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{{Comparison
 +
| image1=Chaotix0202 32X Credits.png
 +
| image2=Chaotix 32X BadCredits.png
 +
| game1=Prototype 0202
 
| game2=Final game
 
| game2=Final game
| desc=You can get a Game over if the timer is over 10:00 in an act or having -900 rings in this prototype, making it the first build to add this feature.
+
| desc=Select "Not Used" level 0, and the good ending credits will roll on a black background. The text has been finalised, save for '"Cassablanca"projects' at the top.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=0202 Prototype
+
| game1=Previous builds
 
| game2=Final game
 
| game2=Final game
| desc=[[Amazing Arena]] hologram head moves similarly to the final, but cannot be hit enough within the time limit to be destroyed. Its arms do not harm the player.
+
| desc=You can get a Game over if the timer is over 10:00 in an act or having -900 rings in this prototype, making it the first build to add this feature.
 
}}
 
}}
 +
 +
==Level comparisons==
 +
*[[Chaotix (prototype 0202)/Comparisons/Isolated Island|Isolated Island]]
 +
*[[Chaotix (prototype 0202)/Comparisons/World Entrance|World Entrance]]
 +
*[[Chaotix (prototype 0202)/Comparisons/Botanic Base|Botanic Base]]
 +
*[[Chaotix (prototype 0202)/Comparisons/Speed Slider|Speed Slider]]
 +
*[[Chaotix (prototype 0202)/Comparisons/Amazing Arena|Amazing Arena]]
 +
*[[Chaotix (prototype 0202)/Comparisons/Techno Tower|Techno Tower]]
 +
*[[Chaotix (prototype 0202)/Comparisons/Marina Madness|Marina Madness]]
 +
*[[Chaotix (prototype 0202)/Comparisons/Bonus Stage|Bonus Stage]]
 +
*[[Chaotix (prototype 0202)/Comparisons/Special Stage|Special Stage]]
  
 
==References==
 
==References==

Latest revision as of 14:59, 15 February 2021

Back to: Chaotix (prototype 0202).

General comparisons

Notavailable.svg
0202 Prototype
Notavailable.svg
Final game

The "Sega" screen has an accompanying sound. This is not present in any of the other protos or the final. However, the sound was changed in the final but never used. Its SFX I.D. in the final and in this proto is 6B.

Chaotix0202 32X Title.png
Prototype 0202
Chaotix title.png
Final game

The title screen is almost the same as the final game, just without the copyright text. Slight timing differences mean the purple and blue stripes of the road differ if the player doesn't skip the intro.

Chaotix0202 32X MainMenu.png
Prototype 0202
Chaotix 32X MainMenu.png
Final game

"02B" is visible in the main menu. This could be a version number or date.

Chaotix0202 32X NPCSelect.png
Prototype 0202
Chaotix 32X CombiSelect.png
Final game

The NPC Select screen is the same as the 0119 prototype, but has been centred vertically.

Notavailable.svg
Prototype 0202
Notavailable.svg
Final game

Pressing Z in the sound test menu causes the music to speed up. The final game gives you more control over the tempo when holding Y, though this feature would not emerge until the 0213 build.

Chaotix0202 32X SoundTest Decision2nd.png
Prototype 0202
Chaotix 32X SoundTest Decision2nd.png
Final game

This is the first prototype to feature the last music track, "Decision 2nd", however here it is just labeled as a string of '?' characters.

Chaotix0202 32X Credits.png
Prototype 0202
Chaotix 32X BadCredits.png
Final game

Select "Not Used" level 0, and the good ending credits will roll on a black background. The text has been finalised, save for '"Cassablanca"projects' at the top.

Notavailable.svg
Previous builds
Notavailable.svg
Final game

You can get a Game over if the timer is over 10:00 in an act or having -900 rings in this prototype, making it the first build to add this feature.

Level comparisons

References


Chaotix (prototype 0202), prototype version of Chaotix
Chaotix0202 32X Title.png

Main page | Comparisons | Maps

Part of Chaotix development