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Difference between revisions of "Asteroid Coaster (Wii)"

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====Act 4====
 
====Act 4====
 
Asteroid Coaster Act 4 consists entirely of a long stretch around a planet's rings where Sonic is surrounded by [[Moto Bugs]]. Players must use their reflexes to collect the Special Rings and defeat as many Moto Bugs as possible to achieve a high score.
 
Asteroid Coaster Act 4 consists entirely of a long stretch around a planet's rings where Sonic is surrounded by [[Moto Bugs]]. Players must use their reflexes to collect the Special Rings and defeat as many Moto Bugs as possible to achieve a high score.
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==Asteroid Coaster - Acts (DS)==
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====Act 1====
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Asteroid Coaster Act 1 introduces the Violet Wisp. [[Spikes (obstacle|Spikes]] are scattered across the act, presenting a challenge for Sonic when [[Wall Jump|wall jumping]] or platforming. In the latter part of the act, asteroids will begin to fall from the sky rapidly. The toxic pools here can kill Sonic in one hit.
  
 
{{ColoursOmni}}
 
{{ColoursOmni}}
 
[[Category:Sonic Colours Levels]]
 
[[Category:Sonic Colours Levels]]

Revision as of 15:54, 17 November 2010

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AsteroidCoaster.jpg
Asteroid Coaster (Wii)
Fourth / Fifth / Sixth level, Sonic Colours
Level themes: industrial, underground/cave, Death Egg
File:AsteroidCoaster DS.jpg
Asteroid Coaster in the DS version of the game

Asteroid Coaster is the sixth stage of Sonic Colors.

It takes place in some sort of asteroid field with toxic green acid pools and several anti-gravity sections. Motobugs and Spinies make their appearance here, and materializing paths are also present. The roller coaster itself runs along outside of the main factory area where capsules are held. In the DS version, Sonic must avoid being crushed by the dinosaur fossil heads around the coaster. In both versions, a giant battleship tries to shoot Sonic down as he makes his way along the materializing path.

This action packed world set in an asteroid field runs on rollercoaster rails!

— Description on the US Sonic Colours site

Story

Sonic finds the plant where Wisps are converted into Nega Wisps and sets off to destroy the generator. Meanwhile, Tails hasn't seen Yacker in a while and begins to worry. After shutting down the plant, the Wisps are freed and Sonic and Tails head back to Tropical Resort to celebrate.

Asteroid Coaster - Acts (Wii)

Act 1

Asteroid Coaster Act 1 features roller coasters that Sonic can jump in and out of, and introduces the Purple Wisp, which can break through barriers and heavy blocks. Close to the end of the act, there is a short 2D section that features anti-gravity platforms.

Act 2

Asteroid Coaster Act 2 starts out with a series of platforms suspended above a bottomless pit. Some platforms have walls behind them that will push Sonic off after a period of time, and others will vanish shortly after being landed on. The end of the act is marked by another 2D platforming section, this time with both anti-gravity areas and more moving walls.

Act 3

Asteroid Coaster Act 3 features some 2D puzzle-platforming that requires Sonic to move away from the goal ring, which is located below the entrance, and locate the Blue and Pink Wisps necessary to go back and reach it.

Act 4

Asteroid Coaster Act 4 consists entirely of a long stretch around a planet's rings where Sonic is surrounded by Moto Bugs. Players must use their reflexes to collect the Special Rings and defeat as many Moto Bugs as possible to achieve a high score.

Asteroid Coaster - Acts (DS)

Act 1

Asteroid Coaster Act 1 introduces the Violet Wisp. Spikes are scattered across the act, presenting a challenge for Sonic when wall jumping or platforming. In the latter part of the act, asteroids will begin to fall from the sky rapidly. The toxic pools here can kill Sonic in one hit.


Sonic Colours (Wii) / Sonic Colours: Ultimate
SonicColours Wii EU Title.png

Main page (Ultimate)
Comparisons (Ultimate)
Maps
Credits


Manuals
Promotional material (Ultimate)
Magazine articles
Reception
Merchandise


Development (Ultimate)
Hidden content (Ultimate)
Bugs (Ultimate)
Hacking guide
Wisps