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Tidal Tempest is the final level that can be accessed through normal play. The level is playable, but has some severe graphical issues, particuarly in act 3.
Act 1
Tidal Tempest is the token water level for Sonic CD, but in this prototype, the water is clearly unfinished. There are waves on the surface, and every time period has its own set of palette problems. In the present, the background is a mix of light turquoise and red.
In the past, the water is lime green. All non-present time zones have to noticeable problems with Sonic's palette line, where the yellow used in the HUD and several objects becomes dark blue.
Good future uses a mixture of blue foregrounds and orange backgrounds. Interestingly the prototype has ripples in the foreground, much like the Japanese version of Sonic the Hedgehog. This effect was scrapped in the final game, and indeed all other 2D Sonic games on the Mega Drive.
In the bad future, Eggman has filled the zone with blackcurrent juice.
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510 prototype
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Final game
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510 prototype
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Final game
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510 prototype
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Final game
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510 prototype
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Final game
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Act 2
The big waterfall at the beginning of act 2 doesn't animate in any time zone.
In the good future version of the zone, you start off wedged in a monitor.
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510 prototype
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Final game
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510 prototype
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Final game
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510 prototype
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Final game
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510 prototype
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Final game
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Act 3
During normal play, the good future version of act 3 is always loaded, regardless of what timezones you've previously visited.
You're meant to chase Eggman around a bit before the boss proper, but given that the door is already open, there's no reason to.
Of course, not playing the game in the intended way can lead to some unintended results.
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510 prototype
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Final game
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510 prototype
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Final game
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References