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Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Collision Chaos

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Similarly to Palmtree Panic, Collision Chaos is mostly complete, save for some layout changes. Some objects don't work as intended and the missing sound effects are noticeable, but to the untrained eye it appears to be very similar to the final game.

Act 1

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510 prototype
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Final game

When Metal Sonic captures Amy, the spikes he blasts through are pointing upwards, rather than downwards.

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510 prototype
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Final game

Sonic doesn't automatically curl up when entering tubes. It's a common sight in older prototypes.

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510 prototype
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Final game

In the final game, these bouncy "glass" objects make a smashing sound. Here, they just disappear when touched.

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510 prototype
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Final game

These objects capture Sonic for a few seconds without awarding him any points.

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510 prototype
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Final game

In the final game, these springs send Sonic in all sorts of directions. Here, they're all pointed upwards.

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510 prototype
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Final game


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510 prototype
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Final game


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510 prototype
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Final game


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510 prototype
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Final game


Act 2

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510 prototype
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Final game


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510 prototype
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Final game


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Final game


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Final game


Act 3

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510 prototype (bad future)
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Final game (bad future)
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510 prototype (good future)
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Final game (good future)

Eggman takes a little longer to escape once defeated. You're left for a few seconds in limbo as he climbs out.

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510 prototype
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Final game
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510 prototype
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Final game


References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD
SonicCD002 MCD Title.png

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