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Robotnik's Ship (Sonic Spinball)

From Sonic Retro

Revision as of 13:30, 7 June 2009 by MathUser (talk | contribs) (more encyclopedic)
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Robotnik's Ship
Game: [[Sonic Spinball (16-bit)]][[Category:Sonic Spinball (16-bit) bosses]]
Level: [[The Showdown]]
Fought by: Sonic

This is a difficult one. As with all of Spinball's bosses, the Robotnik's Ship has no means of harming Sonic directly; but it does have plenty of ways to throw the heroic hedgehog out of the boss area, sending him air surfing down towards the foot of the stage so he has to work his way back up to the top.

For victory here, Sonic must flip onto the button directly underneath Robotnik's shielded control room, sequentially deactivating the various passive defences that guard the glass shield over the Doctor's pod: first the grabbing claws, and then the rubber nets which otherwise throw Sonic into (and possibly out of) the plexiglass windows at the side of the boss room. Eventually, Sonic is able to crack a hit against Ivo's personal bubble, at which time the defences reset.

End Sequence

While normally we have just Sonic plummeting to probable doom all the way from space, this end sequence shows Robotnik falling with him. Sonic is rescued in time-honoured fashion by Tails on the Tornado; meanwhile, Robotnik is left to tumble back into the crumbling maw of the Veg-O-Fortress, as Mt. Mobius collapses into the sea.

...but it obviously didn't injure Eggman that much, since he's back to his old tricks in Sonic the Hedgehog 3.

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