User contributions
For Shadow05 (talk | block log | uploads | logs)
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- 01:12, 16 February 2018 (diff | hist) . . (+40) . . User:Shadow05
- 00:50, 16 February 2018 (diff | hist) . . (+213) . . N User:Shadow05 (Created page with "Top 5 favourite sonic fan games. * Sonic 1 * Sonic 2 * Sonic CD * Sonic 3 & Knuckles * Sonic Mania And for fan games. * Sonic 2 HD * Before and After the Sequel * Eggman Ha...")
- 03:03, 14 February 2018 (diff | hist) . . (+55) . . Item Box (→Unimplemented monitors)
- 03:02, 14 February 2018 (diff | hist) . . (+22) . . Item Box (→Rarer monitors)
- 23:06, 10 February 2018 (diff | hist) . . (+6) . . SonMapEd
- 22:39, 9 February 2018 (diff | hist) . . (+1,187) . . m SCHG How-to:Fix Song Restoration Bugs in Sonic 1's Sound Driver
- 22:33, 9 February 2018 (diff | hist) . . (+646) . . SCHG How-to:Fix Song Restoration Bugs in Sonic 1's Sound Driver (→Fixing the issue)
- 22:28, 9 February 2018 (diff | hist) . . (+1,240) . . SCHG How-to:Fix Song Restoration Bugs in Sonic 1's Sound Driver (→Fixing the DAC fade-in bug)
- 22:26, 2 February 2018 (diff | hist) . . (+5,239) . . N SCHG How-to:Use Dynamic Palettes in Sonic 1 (Created page with "Original guide by PsychoSk8r from SSRG. This will require the Old hivebrain ASM68K Disassembly. ==Pallet Pointers 2&3== To start make copies of Pallet Pointers and rename t...")
- 22:26, 2 February 2018 (diff | hist) . . (+71) . . Template:S1Howtos
- 22:01, 31 January 2018 (diff | hist) . . (+25) . . SCHG How-to:Play different songs on different acts (→Find 12 more songs)
- 01:25, 31 January 2018 (diff | hist) . . (+229) . . Sonic the Hedgehog 2 (Simon Wai prototype) (→General)
- 01:18, 25 January 2018 (diff | hist) . . (+179) . . SCHG How-to:Use Dynamic Tilesets in Sonic 1
- 02:47, 24 January 2018 (diff | hist) . . (-158) . . User talk:Shadow05 (→From Shadow05)
- 02:36, 24 January 2018 (diff | hist) . . (+165) . . User talk:Shadow05 (→From Shadow05)
- 06:03, 17 January 2018 (diff | hist) . . (+177) . . SCHG How-to:Extend Music Slots in Sonic 1
- 23:42, 13 January 2018 (diff | hist) . . (+9) . . SCHG How-to:Port Sonic 2's Level Art Loader to Sonic 1 (→Preparation)
- 02:37, 13 January 2018 (diff | hist) . . (-278) . . User talk:Shadow05 (→From Shadow05)
- 23:09, 9 January 2018 (diff | hist) . . (+109) . . Disassemblies (→Sonic 2 Nick Arcade prototype)
- 04:11, 1 January 2018 (diff | hist) . . (+131) . . Disassemblies (→Sonic 2 Nick Arcade prototype)
- 04:00, 1 January 2018 (diff | hist) . . (+170) . . Disassemblies (→Sonic 2 Nick Arcade prototype)
- 22:49, 31 December 2017 (diff | hist) . . (+398) . . SCHG How-to:Add Super Sonic to Sonic 1 (→Sonic Still looks super when exiting a level)
- 22:37, 30 December 2017 (diff | hist) . . (0) . . SCHG How-to:Add Super Sonic to Sonic 1 (→Step 4 Actually porting Super Sonic)
- 22:36, 30 December 2017 (diff | hist) . . (+39,408) . . N SCHG How-to:Add Super Sonic to Sonic 1 (Created page with "==What you'll need== * Hivebrain's 2005 Sonic 1 disassembly ASM68K * Xerowhirl's 2007 Sonic 2 disassembly * Any text editor ==Step 1 Porting constants== You don't have to do...")
- 19:55, 22 December 2017 (diff | hist) . . (+85) . . Sonic Jam 6 (→Original Version)
- 22:40, 19 December 2017 (diff | hist) . . (+86) . . Template:S1Howtos
- 22:25, 18 November 2017 (diff | hist) . . (+3,234) . . SCHG How-to:Port Sonic 2's Level Art Loader to Sonic 1
- 23:03, 11 November 2017 (diff | hist) . . (+196) . . User talk:Shadow05 (→From Shadow05)
- 01:32, 1 November 2017 (diff | hist) . . (+18) . . User talk:Shadow05 (→From Shadow05)
- 00:27, 21 October 2017 (diff | hist) . . (+423) . . N SCHG How-to:Fix Oil Ocean Music Bug (Created page with "In Sonic 2 there is a bug which happens when you use the 14 continues cheat basically it only plays the oil ocean theme it was fixed in REV02 but it can easily be fixed. Thes...")
- 03:03, 17 October 2017 (diff | hist) . . (+101) . . User talk:Shadow05 (→From Shadow05)
- 00:39, 16 October 2017 (diff | hist) . . (+192) . . User talk:Shadow05
- 21:57, 4 October 2017 (diff | hist) . . (+156) . . SCHG How-to:Add final spindash to Sonic 2 Beta (→Fixing an error)
- 21:33, 4 October 2017 (diff | hist) . . (+1) . . SCHG How-to:Add final spindash to Sonic 2 Beta (→Fixing an error)
- 21:32, 4 October 2017 (diff | hist) . . (+80) . . SCHG How-to:Add final spindash to Sonic 2 Beta (→Fixing an error)
- 02:45, 3 October 2017 (diff | hist) . . (-1) . . SCHG How-to:Guide (→Sonic 2 Beta)
- 00:10, 29 September 2017 (diff | hist) . . (+130) . . SCHG How-to:Change spike behaviour in Sonic 2
- 03:21, 28 September 2017 (diff | hist) . . (+2) . . SCHG How-to:Extend the Level Select in Sonic 2 (→LevSel_IconTable)
- 03:21, 28 September 2017 (diff | hist) . . (+370) . . SCHG How-to:Extend the Level Select in Sonic 2 (→LevSel_IconTable)
- 08:18, 25 September 2017 (diff | hist) . . (+129) . . SCHG How-to:Sonic 2 (Simon Wai Prototype) Level Select in Sonic 1 (→Button Fix, Part 2)
- 01:07, 25 September 2017 (diff | hist) . . (-171) . . SCHG How-to:Add final spindash to Sonic 2 Beta
- 01:05, 25 September 2017 (diff | hist) . . (-132) . . SCHG How-to:How to port paralax plouds to the Nick Arcade prototype
- 01:04, 25 September 2017 (diff | hist) . . (+8) . . SCHG How-to:Port sonic 2 beta 4's background deformation system into the nick aracde prototype (current)
- 22:02, 23 September 2017 (diff | hist) . . (+9,425) . . N SCHG How-to:Port sonic 2 beta 4's background deformation system into the nick aracde prototype (Created page with "Hello again last time on nick arcade hacking I showed you how to port the parallax clouds into the nick arcade prototype well today i'm going to show how to port beta 4's defo...")
- 21:36, 23 September 2017 (diff | hist) . . (+134) . . SCHG How-to:How to port paralax plouds to the Nick Arcade prototype
- 21:32, 22 September 2017 (diff | hist) . . (+1,532) . . SCHG How-to:Fix Rexon crash
- 02:03, 21 September 2017 (diff | hist) . . (+47) . . SCHG How-to:Fix the SEGA Sound (→The bug)
- 02:00, 21 September 2017 (diff | hist) . . (+7) . . SCHG How-to:Fix a race condition with Pattern Load Cues (→Sonic 1, SVN disassembly)
- 02:42, 16 September 2017 (diff | hist) . . (+186) . . SCHG How-to:Restore lost CPZ boss feature
- 23:51, 15 September 2017 (diff | hist) . . (+77) . . SCHG How-to:How to port paralax plouds to the Nick Arcade prototype
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