- Back to: Chaotix (prototype 0119).
General comparisons
All levels in save data slots are marked as clear, though Marina Madness's text is misaligned.
The 0119 prototype has "working" Time Attack mode. It is just a gateway to training levels 0, 1, 2 and 3 (as opposed to 1, 2, 3 and 4 in the final game's "Training" mode), all of which loop endlessly and lack objects. Because levels can't be finished, setting times is impossible. You're also given a score of -1 as soon as you enter.
This is the last known build to call the mode "Time Attack".
This is the first known prototype to feature a credits sequence. Select "Not Used" level 0, and the good ending credits for '"Cassablanca"projects' will roll on a blue background. Some of the Sega of America staff are missing, while others are grouped under a "Sega of America" heading at the end. Then-president of Sega Hayao Nakayama gets an "executive producer" credit in this build, while he's not mentioned at all in the final game.
Level comparisons
References