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Difference between revisions of "Hirokazu Yasuhara"

From Sonic Retro

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*''[[Sonic & Knuckles]]'' (1994) — Director, Lead Game designer  
 
*''[[Sonic & Knuckles]]'' (1994) — Director, Lead Game designer  
 
*''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Director, Lead Game designer  
 
*''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Director, Lead Game designer  
*''[[Sonic 3D Blast ]]'' (1995) — Playfield Design, Saturn Enhancements  
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*''[[Sonic 3D Blast]]'' (1995) — Playfield Design, Saturn Enhancements  
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*''[[Sonic Xtreme]]'' (1996) — Head Designer
 
*''[[Sonic R]]'' (1997) — Map Design Director
 
*''[[Sonic R]]'' (1997) — Map Design Director
 
*''[[Sega Smash Pack 2]]'' (2000) — Special Thanks
 
*''[[Sega Smash Pack 2]]'' (2000) — Special Thanks

Revision as of 22:24, 27 January 2009

File:Yasuhara.jpg
Hirokazu Yasuhara's corporate photo from Naughty Dog.

Another pivotal name in the early years of Sonic, Hirokazu Yasuhara was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through Sonic R in 1997. He even had a hand in the design of the shelved Sonic X-treme. In 2002, Yasuhara left Sega where, according to Yuji Naka, he had become "useless," and joined At Naughty Dog, where he has since worked on Jak 2.

Quotes

"I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way."

Production History