Difference between revisions of "Marble Garden Zone"
From Sonic Retro
Dan Genesis (talk | contribs) |
m |
||
Line 6: | Line 6: | ||
| cliche=Ancient Ruins | | cliche=Ancient Ruins | ||
| boss=Drill Mobile | | boss=Drill Mobile | ||
− | | subboss= | + | | subboss=Tunnelbot |
| osv=[[Sonic the Hedgehog 3 OSV]] | | osv=[[Sonic the Hedgehog 3 OSV]] | ||
| music1=<flashmp3>Sonic the Hedgehog 3 OSV/26 - Marble Garden Zone - Act 1.mp3</flashmp3> | | music1=<flashmp3>Sonic the Hedgehog 3 OSV/26 - Marble Garden Zone - Act 1.mp3</flashmp3> |
Revision as of 23:09, 15 January 2009
Marble Garden Zone |
---|
Third Zone, Sonic the Hedgehog 3 |
Number of Acts: 2 |
Sub-boss: Tunnelbot |
Boss: Drill Mobile |
Maximum rings, Act 1: 506 + 130 |
Maximum rings, Act 2: 352 + 80 |
Marble Garden Zone is the third zone in Sonic 3. It is a ruin filled with plantlife and an artistic look like you'd see in a painting. The player's character starts this zone once again by falling from the sky. By holding , one can obtain a lightning shield right at the start of the zone. Sonic and Tails fly into Carnival Night Zone, while Knuckles takes a tunnel from his boss area is S3K. Interestingly, if one uses Debug mode in Sonic 3 or Sonic 3 and Knuckles to take Sonic to Knuckles' version of the boss, Sonic will still enter the next stage by flying with Tails.
The first act contains the most rings out of all the Acts in Sonic the Hedgehog 3 with 636 in total, therefore, a lightning shield will prove useful if you want to get the most out of the rings in the level. This level reuses Oil Ocean Zone's "sinking pool" mechanic.
Contents
Instruction Manual Description
Use Sonic's Spin Dash Attack to crash through marble barriers and propel Sonic up steep hills as he explores this ancient city.
Sonic Team Commentary (from Sonic Jam Strategy Guide)
“ | Even though we used this pattern once before, we wanted to do another stage where the ground shakes GAGAGA ever since Sonic 1. In the first Zone, where Eggman is digging for jewels, we wanted that machine to appear and chase after Sonic from behind, something like that, but we didn't get to it this time. | „ |
Glitches
- With Knuckles, you can get into Sonic's boss area in act 2. Use the blue spinning top to smash through the walls, then stand on the spikes, climb up the left wall and hit the stone face. Repeat this another two times and you're through. It's easier as Hyper Knuckles as you can glide faster and can stand on spikes without losing rings.
- Sometimes, Tails will not appear for the boss, causing you to die.
Badniks
- Mantis — Green mantis with pointy (sharp) legs.
- Turbo Spiker — A badnik with fake spikes that serve as a spring for Sonic.
- Bubbles — A blue, spike-wielding bubble.