Difference between revisions of "Button"
From Sonic Retro
(Added a lot of other appearances of the button!) |
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*'''Hydrocity Zone''' | *'''Hydrocity Zone''' | ||
− | ** Destroys another bridge (Act | + | ** Opens a floodgate |
+ | ** Turns on some propellers underwater | ||
+ | ** Destroys another bridge (Act 2, when Knuckles presses it) | ||
*'''Carnival Night Zone''' | *'''Carnival Night Zone''' | ||
Line 44: | Line 46: | ||
** Turns the lights back on. (Act 2) | ** Turns the lights back on. (Act 2) | ||
** Reverses the direction of a gravity tube. (Act 2, when Knuckles presses it) | ** Reverses the direction of a gravity tube. (Act 2, when Knuckles presses it) | ||
+ | |||
+ | *'''Ice Cap Zone''' | ||
+ | ** Causes floors to collapse, after ice covering is destroyed | ||
*'''Mushroom Hill Zone''' | *'''Mushroom Hill Zone''' | ||
** Closes a door. (Act 1, when Knuckles presses it) | ** Closes a door. (Act 1, when Knuckles presses it) | ||
** Opens that same door. (Act 1) | ** Opens that same door. (Act 1) | ||
+ | |||
+ | *'''Flying Battery Zone''' | ||
+ | ** Makes drills move | ||
+ | |||
+ | *'''Lava Reef Zone''' | ||
+ | ** Opens stone doors | ||
*'''Sky Sanctuary Zone''' | *'''Sky Sanctuary Zone''' | ||
** Extends a bridge (Act 1, when Knuckles presses it) | ** Extends a bridge (Act 1, when Knuckles presses it) | ||
+ | |||
+ | *'''Death Egg Zone''' | ||
+ | ** Reverses gravity (Act 2) | ||
+ | |||
+ | ===Sonic Triple Trouble=== | ||
+ | *'''Great Turquoise Zone''' | ||
+ | ** Causes a firestorm (Act 3, when Knuckles presses it) | ||
+ | |||
+ | *'''Meta Junglira Zone''' | ||
+ | ** Causes a firestorm (Act 3, when Knuckles presses it) | ||
+ | |||
+ | *'''Robotnik Winter Zone''' | ||
+ | ** Causes an avalanche (Act 3, when Knuckles presses it) | ||
+ | |||
+ | *'''Special Stage''' | ||
+ | ** Causes a collumn of fire to appear (Stage 1, when Nack presses it) |
Revision as of 19:07, 14 June 2008
In Sonic 3 and Knuckles and other games, and frequently exploited by Knuckles, buttons are pretty bog-standard items placed liberally around levels which alter something in the level when pushed.
Sonic 1
- Marble Zone
- Raises a spiky metal stomper.
- Moves a large green pillar.
- Spring Yard Zone
- Opens doors.
- Raises a platform.
- Labyrinth Zone
- Opens doors.
- Makes a hidden platform appear. (act 1)
- Changes the layout of the level. (act 3)
- Labyrinth Zone (SMS/GG Version)
- Changes a ring monitor into an extra life.
- Scrap Brain Zone
- Changes the direction of a revolving wheel that grabs Sonic.
- Causes the floor to collapse. (act 2, when Dr. Eggman presses it)
- Makes a large platform move down a slope. (act 3)
Sonic 2 Beta
- Oil Ocean Zone
- Releases a rolling ball.
Sonic 2
- Metropolis Zone
- Extends various rolling platforms.
Sonic 3 & Knuckles
- Angel Island Zone
- Opens a passageway.
- Destroys a bridge. (Act 2, when Knuckles presses it)
- Hydrocity Zone
- Opens a floodgate
- Turns on some propellers underwater
- Destroys another bridge (Act 2, when Knuckles presses it)
- Carnival Night Zone
- Raises water and turns out the lights. (Act 2, when Knuckles presses it)
- Turns the lights back on. (Act 2)
- Reverses the direction of a gravity tube. (Act 2, when Knuckles presses it)
- Ice Cap Zone
- Causes floors to collapse, after ice covering is destroyed
- Mushroom Hill Zone
- Closes a door. (Act 1, when Knuckles presses it)
- Opens that same door. (Act 1)
- Flying Battery Zone
- Makes drills move
- Lava Reef Zone
- Opens stone doors
- Sky Sanctuary Zone
- Extends a bridge (Act 1, when Knuckles presses it)
- Death Egg Zone
- Reverses gravity (Act 2)
Sonic Triple Trouble
- Great Turquoise Zone
- Causes a firestorm (Act 3, when Knuckles presses it)
- Meta Junglira Zone
- Causes a firestorm (Act 3, when Knuckles presses it)
- Robotnik Winter Zone
- Causes an avalanche (Act 3, when Knuckles presses it)
- Special Stage
- Causes a collumn of fire to appear (Stage 1, when Nack presses it)