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Difference between revisions of "Sonic the Hedgehog Pocket Adventure"

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* [[Sonic Pocket Adventure EU Manual]]
 
* [[Sonic Pocket Adventure EU Manual]]
 
* [[Sonic Pocket Adventure JP Manual]]
 
* [[Sonic Pocket Adventure JP Manual]]
 
==Levels==
 
*[[Neo South Island Zone]]
 
*[[Secret Plant Zone]]
 
*[[Cosmic Casino Zone]]
 
*[[Aquatic Relix Zone]]
 
*[[Sky Chase Zone (SPA)|Sky Chase Zone]]
 
*[[Aerobase Zone]]
 
*[[Gigantic Angel Zone]]
 
*[[Last Utopia Zone]]
 
*[[Chaotic Space Zone]]
 
  
 
==Production Credits==
 
==Production Credits==

Revision as of 01:03, 4 May 2008

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Sonic the Hedgehog Pocket Adventure
System(s): Neo Geo Pocket Color
Publisher: Sega / SNK
Developer:
Genre: Platform

Sonic the Hedgehog Pocket Adventure is a game from the Sonic the Hedgehog series for the ill fated Neo Geo Pocket Color game system. Similar in level design and gameplay to Sonic the Hedgehog 2 for Sega Genesis. The game includes levels based on levels from Sonic the Hedgehog 2, though many of them use adapted versions of graphics from the original Sonic the Hedgehog. The music is based on a variety of Sonic games for Sega consoles, including Sonic the Hedgehog 3 and the Sega Saturn version of Sonic Jam. It also included special features such as puzzles and multiplayer options.

Manuals

Production Credits

Supervisor: Yuji Naka
Main Planner: Yukihiro Higashi
Co-Planner: Y. Arita
Planner: "AP"
Graphic Designer: J. Yoshii
Graphics: "Kinite", "Rikabe", "BonBon", "Honda 56", "Mikima-2", "Yuko", "Ponta", "Tokusue"
Main Programmer: Y. Nakatsuka
Co-Programmer: "MSX-MNB"
Programmer: "Naoki.K'", "Uechan-Dayo", "Takeshi.N"
Sound Chief: "Hiya!"
Sound: "Maitaro"
Development: "M.I", T. Hata, "Eg-King"
Debug: M. Sawa, "Ebi", "Toku", Debug Team
Director: "Landsat"
Producers: M. Kawai, K. Kohno, H. Matsumoto, Yuji Naka
Executive Producer: T. Nishiyama

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