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[[Image:Starlight.png|frame|right|Star Light Zone]]'''Star Light Zone''' is a rather peaceful zone set in an urban environment at night, under the stars, and contains many loops (claimed in the UK [[Sonic the Comic]] series and a few unofficial American works to be 'unfinished highways'). There are not many enemies here; at least not many which can be destroyed by [[Sonic]]. The most prominent of these foes are smart walking bombs - these walk along the floor or ceiling, and will explode a few seconds after Sonic approaches them. A play mechanic introduced in this level (never to be used again) was that of dropping staircases - some 'staircase' blocks can be hit from below, causing them to wobble and fall into a new position. This opens up a new route through the level.
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{{LevelBob|levelscreen=Starlight.png|levelno=Fifth|game=Sonic the Hedgehog (Genesis)|acts=3|boss=Dr. Robotnik's Mine Machine|osv=Sonic the Hedgehog OSV||map=Sonic the Hedgehog Level Maps}}
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'''Star Light Zone''' is a rather peaceful zone set in an urban environment at night, under the stars, and contains many loops (claimed in the UK [[Sonic the Comic]] series and a few unofficial American works to be 'unfinished highways'). There are not many enemies here; at least not many which can be destroyed by [[Sonic]]. The most prominent of these foes are smart walking bombs - these walk along the floor or ceiling, and will explode a few seconds after Sonic approaches them. A play mechanic introduced in this level (never to be used again) was that of dropping staircases - some 'staircase' blocks can be hit from below, causing them to wobble and fall into a new position. This opens up a new route through the level.
  
 
The greatest hazard in this level are giant drops into which Sonic can fall to his death. Fans which prevent you from moving (reappearing in Sonic 2 in the [[Oil Ocean Zone]]), flame-shooting vents and see-saws hanging
 
The greatest hazard in this level are giant drops into which Sonic can fall to his death. Fans which prevent you from moving (reappearing in Sonic 2 in the [[Oil Ocean Zone]]), flame-shooting vents and see-saws hanging
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Speed through the stars like a roller coaster in a world that twists like a corkscrew.
 
Speed through the stars like a roller coaster in a world that twists like a corkscrew.
  
==Villians==
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==Badniks==
===Badniks===
 
 
* [[Bomb]] — Mindless kamikaze bomb bots that walk back and forth along a short plane, either on the ground or ceiling.
 
* [[Bomb]] — Mindless kamikaze bomb bots that walk back and forth along a short plane, either on the ground or ceiling.
 
* [[Uniuni]] — These guys, palette aside, look exactly like Unidus. They're a bit more cool-headed, though, and won't fire off their shield of mines.
 
* [[Uniuni]] — These guys, palette aside, look exactly like Unidus. They're a bit more cool-headed, though, and won't fire off their shield of mines.
  
=== Boss ===
 
* Boss: Dr. Robotnik's Mine Machine
 
* Hits: 8
 
At the end of Act three, [[Dr. Robotnik]] drops mines onto three see-saws. The mines detonate soon after, but Sonic can use the see-saws and the mines to either shoot the mines at Robotnik or use them to propel himself upwards.
 
  
 
{{Sonic1Levels}}
 
{{Sonic1Levels}}
 
[[Category: Sonic the Hedgehog (Genesis) Levels]]
 
[[Category: Sonic the Hedgehog (Genesis) Levels]]

Revision as of 23:11, 3 August 2006

Starlight.png
Star Light Zone
Fifth level, Sonic the Hedgehog (Genesis)
Number of Acts: 3
Boss: Dr. Robotnik's Mine Machine

Star Light Zone is a rather peaceful zone set in an urban environment at night, under the stars, and contains many loops (claimed in the UK Sonic the Comic series and a few unofficial American works to be 'unfinished highways'). There are not many enemies here; at least not many which can be destroyed by Sonic. The most prominent of these foes are smart walking bombs - these walk along the floor or ceiling, and will explode a few seconds after Sonic approaches them. A play mechanic introduced in this level (never to be used again) was that of dropping staircases - some 'staircase' blocks can be hit from below, causing them to wobble and fall into a new position. This opens up a new route through the level.

The greatest hazard in this level are giant drops into which Sonic can fall to his death. Fans which prevent you from moving (reappearing in Sonic 2 in the Oil Ocean Zone), flame-shooting vents and see-saws hanging in thin air make navigation harder.

Instruction Manual Description

Speed through the stars like a roller coaster in a world that twists like a corkscrew.

Badniks

  • Bomb — Mindless kamikaze bomb bots that walk back and forth along a short plane, either on the ground or ceiling.
  • Uniuni — These guys, palette aside, look exactly like Unidus. They're a bit more cool-headed, though, and won't fire off their shield of mines.


Template:Sonic1Levels