Actions

Difference between revisions of "Sonic Jam (Game.com)/Hidden content"

From Sonic Retro

m (Text replacement - "{{UnusedRow | sprite=" to "{{UnusedRow | content=")
Line 17: Line 17:
 
{{UnusedTable|type=Art|
 
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|SonicJam GameCom Sprite ProtoHUD.png}}
+
| content={{SpriteImage|SonicJam GameCom Sprite ProtoHUD.png}}
 
| desc=Graphics for an earlier, larger HUD that was seen in [[Sonic Jam (Game.com)/Development|prerelease screenshots]].
 
| desc=Graphics for an earlier, larger HUD that was seen in [[Sonic Jam (Game.com)/Development|prerelease screenshots]].
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|SonicJam GameCom Sprite TitleCard1.png}}<br>{{SpriteImage|SonicJam GameCom Sprite TitleCard2.png}}
+
| content={{SpriteImage|SonicJam GameCom Sprite TitleCard1.png}}<br>{{SpriteImage|SonicJam GameCom Sprite TitleCard2.png}}
 
| desc=Graphics for a title card that would have been displayed at the start of a Zone, particularly for ''[[Sonic & Knuckles]]''.
 
| desc=Graphics for a title card that would have been displayed at the start of a Zone, particularly for ''[[Sonic & Knuckles]]''.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|SonicJam GameCom Sprite NoLockOn.png}}
+
| content={{SpriteImage|SonicJam GameCom Sprite NoLockOn.png}}
 
| desc="No Lock On", presumably for when ''Sonic & Knuckles'' was planned to be locked-on to ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'' and ''[[Sonic the Hedgehog 3|Sonic 3]]'' like in the Saturn version.
 
| desc="No Lock On", presumably for when ''Sonic & Knuckles'' was planned to be locked-on to ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'' and ''[[Sonic the Hedgehog 3|Sonic 3]]'' like in the Saturn version.
 
}}
 
}}
Line 33: Line 33:
 
{{UnusedTable|type=Audio|
 
{{UnusedTable|type=Audio|
 
{{UnusedRow
 
{{UnusedRow
| sprite=[[File:SonicJam GameCom Sound UnusedAudio1.ogg]] [[File:SonicJam GameCom Sound UnusedAudio2.ogg]]
+
| content=[[File:SonicJam GameCom Sound UnusedAudio1.ogg]] [[File:SonicJam GameCom Sound UnusedAudio2.ogg]]
 
| desc=Female and male moans left over from the Game.com version of ''Batman & Robin'', found at {{hex|0x1072D8}} and {{hex|0x1078F2}} respectively.
 
| desc=Female and male moans left over from the Game.com version of ''Batman & Robin'', found at {{hex|0x1072D8}} and {{hex|0x1078F2}} respectively.
 
}}
 
}}

Revision as of 18:25, 3 December 2022

Back to: Sonic Jam (Game.com).

Extra life

Pause during gameplay and press A A A D D. A sound will confirm correct entry, and the life counter will increase by one when the game is unpaused. This cheat can be entered as many times as needed.

Always have one Ring

Pause during gameplay and press A B C A. A sound will confirm correct entry. While the player will still take damage from attacks, they will always keep one Ring and so cannot die from damage.

Unused content

Art

Art Description
SonicJam GameCom Sprite ProtoHUD.png
Graphics for an earlier, larger HUD that was seen in prerelease screenshots.
SonicJam GameCom Sprite TitleCard1.png

SonicJam GameCom Sprite TitleCard2.png
Graphics for a title card that would have been displayed at the start of a Zone, particularly for Sonic & Knuckles.
SonicJam GameCom Sprite NoLockOn.png
"No Lock On", presumably for when Sonic & Knuckles was planned to be locked-on to Sonic 2 and Sonic 3 like in the Saturn version.

Audio

Audio Description
Female and male moans left over from the Game.com version of Batman & Robin, found at 0x1072D8 and 0x1078F2 respectively.

Text

Leftover text from the Game.com version of The Lost World: Jurassic Park, found at 0x525CF:

A;B;C;D;E
F;G;H;I;J
0;1;2;3;4
5;6;7;8;9
HARDING
TEMBO
AREA
HUMVEE
MOTORCYCLE
CARGO
CARRIER
RV;MOBILE;LAB
SNAGGER
RV;3
STEGOSAURUS
PACHYCEPHALOSAURUS
TRICERATOPS
PROCOMPSOGNATHUS
VELOCIRAPTORS
TYRANNOSAURUS;REX
PTERODACTYLS

References


Sonic Jam (Game.com)
SonicJamGCTitle.png

Main page | Comparisons | Maps | Hidden content | Bugs | Development | Magazine articles | Reception