Difference between revisions of "Chaotix (prototype 0202)/Comparisons/Isolated Island"
From Sonic Retro
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− | All of the training levels take place with the morning palette in the 0202 prototype. This wasn't the case in 0119 and wouldn't be in 0208. | + | All of the training levels take place with the morning palette in the 0202 prototype. This wasn't the case in 0119 (which forced the day palette) and wouldn't be in 0208. |
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− | | desc=Training 3 (Training 2 in the final) | + | | desc=Like the 0119 prototype, Training 3 (Training 2 in the final) continues to have a signpost at the end instead of a flower. However, the camera locks correctly this time. "You got through: You got through". |
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− | | desc= | + | | desc=Unlike 0119, the game can't cope if you actually jump into the Special Stage, giving you a fully black level that crashes in seconds. |
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Revision as of 14:39, 10 February 2021
- Back to: Chaotix (prototype 0202)/Comparisons.
All of the training levels take place with the morning palette in the 0202 prototype. This wasn't the case in 0119 (which forced the day palette) and wouldn't be in 0208.
Prototype 0202 |
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Final game |
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In previous builds, Training 1 (or Time Attack 1) led to what the final game considers Training 3. In the 0202 build, Training 1 and Training 2 are the same, but Training 1 has broken vertical wrapping. You can be jammed at the top of the screen, or crash the game at the bottom. Neither have objects in them yet.
Prototype 0202 |
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Final game |
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Like the 0119 prototype, Training 3 (Training 2 in the final) continues to have a signpost at the end instead of a flower. However, the camera locks correctly this time. "You got through: You got through".
Prototype 0202 |
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Final game |
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Unlike 0119, the game can't cope if you actually jump into the Special Stage, giving you a fully black level that crashes in seconds.
References
Chaotix (prototype 0202), prototype version of Chaotix | |
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Main page | Comparisons | Maps |