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Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Marina Madness"

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==Level 3==
 
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Revision as of 15:17, 28 January 2021

Back to: Chaotix (prototype 1207)/Comparisons.

Marina Madness is the least presentable stage in the 1207 prototype, because its main gimmick, the riding of boats in the background, is missing in most of the levels.

Chaotix1207 32X MM BorkBackground.png
Prototype 1207
Chaotix 32X MM BorkBackground.png
Final game

The background doesn't load in properly until the title cards disappear.

Chaotix1207 32X MM 1MorningStart.png
Prototype 1207 (morning)
Chaotix 32X MM 1MorningStart.png
Final game (morning)
Chaotix1207 32X MM 1DayStart.png
Prototype 1207 (day)
Chaotix 32X MM 1DayStart.png
Final game (day)

The morning and day palettes are different in the 1207 prototype, with the final making a greater distinction between the two. The 1207 prototype's morning palette is actually a close match for the final's day.

Chaotix1207 32X MM BonusStagePalette.png
Prototype 1207
Notavailable.svg
Final game

Enter and exit a Bonus Stage and one shade of blue in background will break.

Chaotix1207 MM BoatCollision.png
Prototype 1207
Chaotix MM BoatCollision.png
Final game

Boats in Marina Madness bob up and down, but when descending, characters don't connect with boats properly, so repeatedly fall off and land.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

The unnamed pink manta-ray Badniks have minor palette issues.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

There are extra clouds in the background of the 1207 prototype, though some of colours look strange in certain times of the day. They would be completely removed by the final game.

Level 1

Chaotix1207 MM 1Switch.png
Prototype 1207
Chaotix MM 1Switch.png
Final game

There are two types of boat in Marina Madness; those which bob up and down as glorified moving platforms, and those which are static until a switch is pressed. The 1207 prototype has difficulties with the latter; these boats will bob until the player gets close, at which point they will snap into place. As jumping or falling through the floor extends the distance between the two objects, this means the boat movement can be erratic.

In addition, most of these second types of boat have no switches, meaning in order to get past, you have to exploit the collision issues and fall through them.

100%
Prototype 1207
100%
Final game


Level 2

100%
Prototype 1207
100%
Final game


Level 3

Chaotix1207 32X MM 3End.png
Prototype 1207
Notavailable.svg
Final game

Finish this level and the camera pans upwards, settling on a position that sees the players drawn off-screen.

100%
Prototype 1207
100%
Final game


Level 4

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

A lack of boat switches becomes a problem in level 4. It means you can't get out of this initial section through normal means.

100%
Prototype 1207
100%
Final game


Level 5

Chaotix1207 MM 5Switch.png
Prototype 1207
Chaotix MM 5Switch.png
Final game

Level 5 does have working boat switches! They look a bit different to the final game though.

Chaotix1207 32X MM Boss.png
Prototype 1207
Chaotix 32X MM Boss.png
Final game

The boss exists, and it works, though some of Eggman's deadly polygons don't render correctly.

100%
Prototype 1207
100%
Final game


References


Chaotix (prototype 1207), prototype version of Chaotix
Chaotix1207 4.png

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