Difference between revisions of "Chaotix (prototype 0119)/Comparisons"
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Revision as of 04:08, 25 January 2021
- Back to: Chaotix (prototype 0119).
General comparisons
Prototype 0119 |
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Final game |
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All levels in save data slots are marked as clear, though Marina Madness's text is misaligned.
Prototype 0119 |
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Final game |
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The 0119 prototype has "working" Time Attack mode. It is just a gateway to training levels 0, 1, 2 and 3 (as opposed to 1, 2, 3 and 4 in the final game's "Training" mode), all of which loop endlessly and lack objects. Because levels can't be finished, setting times is impossible. You're also given a score of -1 as soon as you enter.
This is the last known build to call the mode "Time Attack".
Prototype 0119 |
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Final game |
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While it still has a bare-bones NPC select screen, the 0119 prototype isn't using placeholder icons anymore and ********** has been removed.
Prototype 0119 |
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Final game |
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This is the first known prototype to feature a credits sequence. Select "Not Used" level 0, and the good ending credits for '"Cassablanca"projects' will roll on a blue background. Some of the Sega of America staff are missing, while others are grouped under a "Sega of America" heading at the end. Then-president of Sega Hayao Nakayama gets an "executive producer" credit in this build, while he's not mentioned at all in the final game.
Prototype 0119 |
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Final game |
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This is the first prototype to introduce "change" monitors. If broken, characters change without any smoke or special sound effect. It is always the NPC partner that changes regardless of who broke the monitor, and when changing back, there is a chance the game will crash.
Level comparisons
- Isolated Island
- World Entrance
- Botanic Base
- Speed Slider
- Amazing Arena
- Techno Tower
- Marina Madness
- Bonus Stage
- Special Stage
References
Chaotix (prototype 0119), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |