Actions

Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Marble Zone"

From Sonic Retro

(Act 1)
Line 41: Line 41:
  
 
==Act 2==
 
==Act 2==
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=These marble pillars aren't moved by pressing switches. Sonic has to keep jumping on them instead. They also animate as if moving up and down.
 +
}}
 +
 
===Map===
 
===Map===
 
{{Comparison
 
{{Comparison
Line 52: Line 60:
  
 
==Act 3==
 
==Act 3==
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=No boss in Act 3, but there is a signpost, allowing you to complete the level.
 +
}}
 
===Map===
 
===Map===
 
{{Comparison
 
{{Comparison

Revision as of 17:58, 1 January 2021

Back to: Sonic the Hedgehog (16-bit) (prototype)/Comparisons.

Act 1

Notavailable.svg
Prototype
Notavailable.svg
Final game

Animated flying saucers can be seen in the background.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Spikes enemies are used instead of Caterkillers.

Notavailable.svg
Prototype
Notavailable.svg
Final game

A sideways spikes trap, which was left unused for the final game.

Notavailable.svg
Prototype
Notavailable.svg
Final game

In edit mode, the player can place the scrapped Splats badnik.

Map

100%
Prototype
100%
Final game


Act 2

Notavailable.svg
Prototype
Notavailable.svg
Final game

These marble pillars aren't moved by pressing switches. Sonic has to keep jumping on them instead. They also animate as if moving up and down.

Map

100%
Prototype
100%
Final game


Act 3

Notavailable.svg
Prototype
Notavailable.svg
Final game

No boss in Act 3, but there is a signpost, allowing you to complete the level.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit)
Sonic1Proto MD Title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog (16-bit) development