Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Marble Zone"
From Sonic Retro
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==Act 2== | ==Act 2== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=These marble pillars aren't moved by pressing switches. Sonic has to keep jumping on them instead. They also animate as if moving up and down. | ||
+ | }} | ||
+ | |||
===Map=== | ===Map=== | ||
{{Comparison | {{Comparison | ||
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==Act 3== | ==Act 3== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=No boss in Act 3, but there is a signpost, allowing you to complete the level. | ||
+ | }} | ||
===Map=== | ===Map=== | ||
{{Comparison | {{Comparison |
Revision as of 17:58, 1 January 2021
Act 1
Prototype |
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Final game |
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Animated flying saucers can be seen in the background.
Prototype |
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Final game |
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Spikes enemies are used instead of Caterkillers.
Prototype |
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Final game |
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A sideways spikes trap, which was left unused for the final game.
Prototype |
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Final game |
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In edit mode, the player can place the scrapped Splats badnik.
Map
Prototype |
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Final game |
Act 2
Prototype |
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Final game |
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These marble pillars aren't moved by pressing switches. Sonic has to keep jumping on them instead. They also animate as if moving up and down.
Map
Prototype |
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Final game |
Act 3
Prototype |
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Final game |
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No boss in Act 3, but there is a signpost, allowing you to complete the level.
Map
Prototype |
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Final game |
References
Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |