Difference between revisions of "Sonic Adventure AutoDemo/Comparisons/Chao Race"
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Revision as of 05:12, 19 December 2019
- Back to: Sonic Adventure AutoDemo/Comparisons.
General comparisons
AutoDemo |
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Final game |
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The only level file in this build that exists for Chao Racing is AL_RACE.bin. Only level geometry for the stage is present - there are no textures or objects. The course structure is the same as the final, but the geometry has a few differences:
- The area where the races start has no hills surrounding it. There is also a large wall to the left that is not present in the final.
- The third platform that the Chao get to in the Amethyst Course is floating. In the final, it is attached to the ground.
- The bridge connecting the second and third platforms is an ordinary bridge. In the final, it is a bridge made of large blocks.
- The arch over the path under the Amethyst Course's finish line is wider, and missing the water that flows through it in the final.
- The island at the start of the Ruby Course is missing.
- The end of the course has an arch over it that is not present in the final.
AutoDemo |
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Final game |
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The build does have a camera file (CAMAL_RACES.BIN). The final uses two camera files instead of the single one found here.
AutoDemo |
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Final game |
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The build also has a set file (SETAL_RACES.BIN). The final uses two set files instead of the single one found here.
AutoDemo |
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Final game |
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The Chao Stadium level used to set up Chao races is missing from this build.
References
Sonic Adventure AutoDemo, prototype version of Sonic Adventure | |
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Main page | Comparisons | Hidden content |