Difference between revisions of "Mystic Cave Zone"
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− | {{LevelBob|levelscreen=mysticcave.png|levelno=Sixth|game=Sonic the Hedgehog 2|acts=2|boss= | + | {{LevelBob|levelscreen=mysticcave.png|levelno=Sixth|game=Sonic the Hedgehog 2|acts=2|boss=Drill Eggman II|osv=[[Sonic the Hedgehog 2 OSV]]}} |
'''Mystic Cave Zone''' is the sixth zone in ''[[Sonic 2]]''. This zone was originally called [[Dust Hill Zone]] in the ''[[Sonic 2 Beta]]''. | '''Mystic Cave Zone''' is the sixth zone in ''[[Sonic 2]]''. This zone was originally called [[Dust Hill Zone]] in the ''[[Sonic 2 Beta]]''. | ||
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==Technical Information== | ==Technical Information== | ||
− | {| | + | {|class="prettytable" |
+ | !Offset||Description | ||
+ | |- | ||
| width="60" | 0B | | width="60" | 0B | ||
| Mystic Cave Zone level value | | Mystic Cave Zone level value |
Revision as of 14:18, 21 January 2008
Mystic Cave Zone |
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Sixth level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Drill Eggman II |
Mystic Cave Zone is the sixth zone in Sonic 2. This zone was originally called Dust Hill Zone in the Sonic 2 Beta.
Contents
Instruction Manual Description
Robotnik's been digging for Chaos Emeralds in the eerie cave of flickering lights, glow-worms and stinging centipedes. Hang on to the ivy to discover escape routes.
Sonic Team Commentary (from Sonic Jam Strategy Guide)
The feel here is a haunted-house (obakeyashiki), isn't it. But we ended up making a cave stage instead. When making this map, first we had drawn the island, there was a cave, there was a lake, a mountain, a construction site, we were thinking of all these areas. Like Sonic would be here at first, and then he'd go someplace else. That was part of the cave. (Naka)
Enemies
- Crawlton - Centipede enemy, fixed to the wall and extends to attack Sonic when he approaches.
- Flasher - Firefly enemy, moves around slowly and is invincible when flashing. Referred to as "Frasher" in Sonic Jam, which is Engrish for "Flasher".
Technical Information
Offset | Description |
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0B | Mystic Cave Zone level value |
$2D42 | MCZ Palette (0F) |
$CD2C | MCZ layer deformation info |
$3FD24 | Dynamic pattern reloading for 01, 02, 03, WFZ, 09, MCZ, SCZ (empty) |
$407BE | 01, 02, 03, WFZ, 09, MCZ, SCZ misc sprite mappings (empty) |
$421F2 | MCZ object debug list |
$45200 | MCZ primary 16x16 collision index |
$452A0 | MCZ secondary 16x16 collision index |
$47B24 | MCZ act 1 level layout |
$47D24 | MCZ act 2 level layout |
$A8D04 | MCZ 16x16 block mappings |
$A9D74 | MCZ main level patterns |
$AD454 | MCZ 128x128 block mappings |
$E5998 | MCZ act 1 ring locations |
$E570E | MCZ act 2 ring locations |
$E986E | MCZ act 1 sprite locations |
$E99A0 | MCZ act 2 sprite locations |