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Difference between revisions of "Sonic 3D: Flickies' Island (prototype 73)/Comparisons"

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(General comparisons)
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==General comparisons==
 
==General comparisons==
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{{Comparison
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|image1=Notavailable.svg
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|image2=Notavailable.svg
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|game1=73 prototype
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|game2=Final game
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|desc=The Sega screen uses the classic Japanese Sega jingle, as opposed to the North American "Sega scream" one used in the final game. It also uses a transition similar to the game over screen in the final game.
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}}
 
{{Comparison
 
{{Comparison
 
|image1=Sonic3D73Title.png
 
|image1=Sonic3D73Title.png
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|game2=Final game
 
|game2=Final game
 
|desc=Complete a level and you'll get a bare-bones "LEVEL COMPLETE" screen.
 
|desc=Complete a level and you'll get a bare-bones "LEVEL COMPLETE" screen.
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}}
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{{Comparison
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|image1=Notavailable.svg
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|image2=Notavailable.svg
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|game1=73 prototype
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|game2=Final game
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|desc=[[Spin Dash]]ing produces no dust.
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}}
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{{Comparison
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|image1=Notavailable.svg
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|image2=Notavailable.svg
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|game1=73 prototype
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|game2=Final game
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|desc=There is no "PAUSE" text when paused.
 
}}
 
}}
  

Revision as of 09:25, 9 November 2019

Back to: Sonic 3D: Flickies' Island (prototype 73).

General comparisons

Notavailable.svg
73 prototype
Notavailable.svg
Final game

The Sega screen uses the classic Japanese Sega jingle, as opposed to the North American "Sega scream" one used in the final game. It also uses a transition similar to the game over screen in the final game.

Sonic3D73Title.png
73 prototype
Sonic3DBlast MD title.png
Final game

While using the same 3D assets as a base, the title screen for Sonic 3D would be re-rendered a few times during teh game's run. This prototype has a version with more colour, but is cropped at the edges and is rendered in the Mega Drive's 256x224 resolution rather than the final's 320x224.

The game still claims to be an E3 demo (which it isn't), the copyright is missing and there is no flashing "PRESS START" text. There is no animated introduction either - Jon Burton has gone on record saying that the intro was added right at the end of the game's development, as a surprise for Sega.

Notavailable.svg
73 prototype
Notavailable.svg
Final game

There is no options screen or title cards - you start straight away in Green Grove Zone act 1.

Sonic3D73LvlCmplte.png
73 prototype
Notavailable.svg
Final game

Complete a level and you'll get a bare-bones "LEVEL COMPLETE" screen.

Notavailable.svg
73 prototype
Notavailable.svg
Final game

Spin Dashing produces no dust.

Notavailable.svg
73 prototype
Notavailable.svg
Final game

There is no "PAUSE" text when paused.

Level comparisons

References


Sonic 3D: Flickies' Island (prototype 73), prototype version of Sonic 3D: Flickies' Island
Sonic3D73Title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic 3D: Flickies' Island development