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Difference between revisions of "Sonic X-treme enemies"

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(Enemy Sprites)
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Through the course of development of ''Sonic X-treme,'' quite a few enemy concepts were created by the team to be implemented into the game. Though many were sketched out, only a select few were then turned into sprited enemies to be used as obstacles against [[Sonic the Hedgehog]] as he ventured through what was meant to be his first three-dimensional game.  
 
Through the course of development of ''Sonic X-treme,'' quite a few enemy concepts were created by the team to be implemented into the game. Though many were sketched out, only a select few were then turned into sprited enemies to be used as obstacles against [[Sonic the Hedgehog]] as he ventured through what was meant to be his first three-dimensional game.  
  
==Concept Art==
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==Concept art==
 
 
 
The following is a gallery of enemy concept art drawn by lead designer [[Chris Senn]], taken from his [[Sonic Xtreme Compendium]].
 
The following is a gallery of enemy concept art drawn by lead designer [[Chris Senn]], taken from his [[Sonic Xtreme Compendium]].
  
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</gallery>
 
</gallery>
  
==Enemy Sprites==
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==Enemy sprites==
 
 
 
Though nearly all the sprites below are colored red, the enemies in the game were designed to have two forms, determined by color. For example, if an enemy was colored blue, it would represent an easy enemy, while if it was colored red, it would be a harder encounter. Each zone was to have its own set of easy/hard color combinations, making each encounter a memorable and unpredictable one.
 
Though nearly all the sprites below are colored red, the enemies in the game were designed to have two forms, determined by color. For example, if an enemy was colored blue, it would represent an easy enemy, while if it was colored red, it would be a harder encounter. Each zone was to have its own set of easy/hard color combinations, making each encounter a memorable and unpredictable one.
  
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</gallery>
 
</gallery>
  
{{SonicXtremeOmni}}
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==References==
[[Category:Sonic X-treme]]
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<references/>
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{{SonicXtremeOmni|2}}

Revision as of 17:20, 8 March 2021

Through the course of development of Sonic X-treme, quite a few enemy concepts were created by the team to be implemented into the game. Though many were sketched out, only a select few were then turned into sprited enemies to be used as obstacles against Sonic the Hedgehog as he ventured through what was meant to be his first three-dimensional game.

Concept art

The following is a gallery of enemy concept art drawn by lead designer Chris Senn, taken from his Sonic Xtreme Compendium.

Enemy sprites

Though nearly all the sprites below are colored red, the enemies in the game were designed to have two forms, determined by color. For example, if an enemy was colored blue, it would represent an easy enemy, while if it was colored red, it would be a harder encounter. Each zone was to have its own set of easy/hard color combinations, making each encounter a memorable and unpredictable one.

References


Sonic X-treme
SonicX-treme Saturn Title.png

Main page (Point of View|Project Condor|SonicPC)


Magazine articles


Development
Hidden content