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{{Fangame|screen=retrosonic_title.png|version=Nexus 2008 Demo|date=[[Sonic Amateur Games Expo|Nexus]] 2008|engine=Original, C++/DirectX|credits=[[The Taxman]]}}
 
{{Fangame|screen=retrosonic_title.png|version=Nexus 2008 Demo|date=[[Sonic Amateur Games Expo|Nexus]] 2008|engine=Original, C++/DirectX|credits=[[The Taxman]]}}
  
'''''Retro Sonic''''' is an effort by "[[The Taxman]]" (Christian Whitehead) to create a platform game engine with the same capabilities as the engine built into ''Sonic 3 & Knuckles''. The first game called ''Retro-Sonic'' was created using the MultiMedia Fusion authoring environment, then rewritten in Visual Basic. It was rewritten once more to create the current incarnation, called ''Retro Sonic'' (without a hyphen). The current incarnation is written in the C++ programming language using DirectX[http://rsonic.randomsonicnet.org/about.htm] and works on Windows and on the Dreamcast gaming system.
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'''''Retro Sonic''''' was a fan game project by Christian "[[The Taxman]]" Whitehead which would, later on, become the [[Retro Engine]].  
  
A demo of the game was released for the 2007 [[Sonic Amateur Games Expo]]. It featured one zone (Egg Gardens) and a custom rebuild of [[Emerald Hill Zone]].
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==History==
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The earliest incarnation of this game was created using Multimedia Fusion and not much about it is known.
  
==Mergers==
+
Quickly realizing MMF's limitations, Taxman started bringing the engine over to Visual Basic which, along with the usage of the Direct X API, resulted in a better performance and allowed for more graphical effects. In 2002, he released a demo that included a few playable Zones, ''Egg Garden Zone'', ''Dust Hill Zone'' (Past and Present), and ''Warehouse Zone'', along with a Special Stage. The demo was received very well and he continued to make some updates to it before switching to another programming language.
In 2008, the game merged with ''[[Sonic XG]]'', forming ''Retro Sonic XG''. The levels of Retro Sonic were adapted to the XG style and added to the game.
 
  
In 2011, [[The Taxman]] announced that in early 2010 the merged game ''Retro Sonic XG'' merged again with the fangame ''[[Sonic Nexus]],'' forming the newly merged title ''[[Retro Sonic Nexus]]''. Most of the levels from Nexus and Retro were added to the game with the XG style. Some levels unfortunetly didn't make the cut to be in the merged game due to similar levels being in each game.
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This time, the engine was rewritten into the C++ using the existing code present in the Visual Basic version. Soon after, however, the project was put in hiatus for more than a year due to his loss of interest. After Taxman looked back at the project, he realized he wasn't happy with certain aspects of the game like the messiness of the coding, the bugs, and the tile collision. This, along with requests for multiplayer, something that would have required an immense rework of the engine, led to him scrapping this incarnation altogether.
  
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Now created from scratch, the newest incarnation was programmed to be flexible, allowing for it to be ported easily to other platforms.<ref>[https://web.archive.org/web/20071122181248/http://rsonic.randomsonicnet.org/about.htm The About page talks about Retro Sonic's history (archived)]</ref> In 2006, he created a proof of concept that showed Retro Sonic running on the Dreamcast. One year later, a Windows demo of the game was released for the year's [[Sonic Amateur Games Expo]]. It featured Egg Gardens and a custom rebuild of [[Emerald Hill Zone]].
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===Merging plans===
 +
In 2008, there were plans to merge the game with ''[[Sonic XG]]'', forming ''Retro Sonic XG''. The levels of Retro Sonic would be adapted to the XG style and added to the game.
 +
 +
In 2011, [[The Taxman]] announced that in early 2010 the merged game ''Retro Sonic XG'' merged again with the fangame ''[[Sonic Nexus]],'' forming the newly merged title ''[[Retro Sonic Nexus]]''. Most of the levels from Nexus and Retro were added to the game with the XG style. Some levels, unfortunately, didn't make the cut to be in the merged game due to similar levels being in each game.
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== Zones ==
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The old website of Retro Sonic reveals that Taxman had planned for the fan game to have 12 zones with three acts each. <ref name=zones>[https://web.archive.org/web/20080611063240/http://rsonic.randomsonicnet.org:80/features.htm#zones The Zones that were meant to appear in Retro Sonic (archived)]</ref>
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* Egg Garden Zone
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* Dust Hill Zone
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* Sparkling Zone
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* Hidden Palace Zone
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* Crown Casino Zone
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* Genocide Zone
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* Scrambled Egg Zone
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* Volcanic Tower Zone
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* Sky Plaza Zone
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* Cosmic Gadget Zone
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* Steel Cortex Zone
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* Dreampool Zone
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== Downloads ==
 
{{download|file=Retro Sonic (Beta).7z|filesize=3.17MB|version=SAGE 2007 Beta}}
 
{{download|file=Retro Sonic (Beta).7z|filesize=3.17MB|version=SAGE 2007 Beta}}
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== References ==
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<references/>
  
 
== External links ==
 
== External links ==
  
 
* [http://www.youtube.com/watch?v=Fl5iLi2y3Jg Retro Sonic demo on YouTube]
 
* [http://www.youtube.com/watch?v=Fl5iLi2y3Jg Retro Sonic demo on YouTube]
* [http://www.dreamcast-scene.com/index.php/Main/RetroSonic Retro Sonic at DCS]
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* [http://www.dreamcast-scene.com/index.php/Main/RetroSonic Retro Sonic at DCS (dead link)]
* [http://rsonic.randomsonicnet.org/ Official website]
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* [https://web.archive.org/web/20151220200221/http://rsonic.randomsonicnet.org/ Official website (archived)]
* [http://rsonic.randomsonicnet.org/features.htm#zones Screenshots of Retro Sonic custom levels, some shipped with the PC version, some not]
 
  
 
[[Category:Fan game engines]]
 
[[Category:Fan game engines]]
 
[[Category:Fan games]]
 
[[Category:Fan games]]

Revision as of 16:24, 25 November 2018

Retrosonic title.png
Retro Sonic
Latest version: Nexus 2008 Demo
Latest release date: Nexus 2008
Engine: Original, C++/DirectX
Credits: The Taxman

Retro Sonic was a fan game project by Christian "The Taxman" Whitehead which would, later on, become the Retro Engine.

History

The earliest incarnation of this game was created using Multimedia Fusion and not much about it is known.

Quickly realizing MMF's limitations, Taxman started bringing the engine over to Visual Basic which, along with the usage of the Direct X API, resulted in a better performance and allowed for more graphical effects. In 2002, he released a demo that included a few playable Zones, Egg Garden Zone, Dust Hill Zone (Past and Present), and Warehouse Zone, along with a Special Stage. The demo was received very well and he continued to make some updates to it before switching to another programming language.

This time, the engine was rewritten into the C++ using the existing code present in the Visual Basic version. Soon after, however, the project was put in hiatus for more than a year due to his loss of interest. After Taxman looked back at the project, he realized he wasn't happy with certain aspects of the game like the messiness of the coding, the bugs, and the tile collision. This, along with requests for multiplayer, something that would have required an immense rework of the engine, led to him scrapping this incarnation altogether.

Now created from scratch, the newest incarnation was programmed to be flexible, allowing for it to be ported easily to other platforms.[1] In 2006, he created a proof of concept that showed Retro Sonic running on the Dreamcast. One year later, a Windows demo of the game was released for the year's Sonic Amateur Games Expo. It featured Egg Gardens and a custom rebuild of Emerald Hill Zone.

Merging plans

In 2008, there were plans to merge the game with Sonic XG, forming Retro Sonic XG. The levels of Retro Sonic would be adapted to the XG style and added to the game.

In 2011, The Taxman announced that in early 2010 the merged game Retro Sonic XG merged again with the fangame Sonic Nexus, forming the newly merged title Retro Sonic Nexus. Most of the levels from Nexus and Retro were added to the game with the XG style. Some levels, unfortunately, didn't make the cut to be in the merged game due to similar levels being in each game.

Zones

The old website of Retro Sonic reveals that Taxman had planned for the fan game to have 12 zones with three acts each. [2]

  • Egg Garden Zone
  • Dust Hill Zone
  • Sparkling Zone
  • Hidden Palace Zone
  • Crown Casino Zone
  • Genocide Zone
  • Scrambled Egg Zone
  • Volcanic Tower Zone
  • Sky Plaza Zone
  • Cosmic Gadget Zone
  • Steel Cortex Zone
  • Dreampool Zone

Downloads

Download.svg Download Retro Sonic
File: Retro Sonic (Beta).7z (3.18 MB) (info)
Current version: SAGE 2007 Beta

References

External links