Difference between revisions of "Sonic hacks"
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Revision as of 00:20, 24 January 2006
Hacks are edited Sonic games. The hacking scene started around 1997, led by Saxman. While the first hacks were very basic, such as minor palette changes, the hacks of today are very complex, usually featuring some combination of the following:
- Palette changes
- Sprite changes
- Major art (title screen, HUD, et al.) changes
- Level art changes and original level layouts
- Music and/or sound changes
- Importation of levels from other games
- Changes in movement engines or bosses
- Original ideas and concepts introduced, such as the ring counter in Sonic 2 Delta
Most hacks are distributed in IPS format today. Though the RXL format, developed by Saxman, was meant to eventually replace IPS, it quickly faded into obscurity. Applying an IPS patch to an existing Sonic game allows a user to play the hacked version. Hacks which have been compiled from a disassembly are distributed as ROMs.
Contents
Hacks that deserve recognition
In alphabetical order
Megadrive/Genesis
- Eggman in Sonic 1 (a.k.a. Eggman the Dictator) by LOst
- Knuckles the Echidna in Sonic the Hedgehog by Stealth
- Project Shadow by JohnnyUK
- Sonic 1 Plus by Hivebrain
- Sonic 2: Advanced Edit by Rika chou
- Sonic 2: Aluminum Edition by Dr. Eggfan
- Sonic 2 Delta by Esrael
- Sonic 2 Long Version by Sonic Hachelle-Bee
- Sonic Gaiden by Yuski the Dog
- South Island Adventure by Hivebrain
- Tohaka by Ultima
Gameboy Advance
Other Systems
- Shadow Adventure (PC)
Feel free to add any other hacks that you feel are worthy