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Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Special Stage"

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{{back}}
There is only one [[Special Stage (Sonic the Hedgehog 16-bit)|Special Stage]] accessible in this prototype. It is a relatively simple map with no end state; Sonic just spins for eternity.
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There is only one [[Special Stage (Sonic the Hedgehog 16-bit)|Special Stage]] accessible in this prototype. It is a relatively simple map with no real end state; Sonic just spins for eternity. Sonic can only jump with the {{C}} button here - pressing {{A}} speeds up the anti-clockwise direction, {{B}} the clockwise direction, and pausing and unpausing with {{start}} causes the stage to stop spinning entirely. [[Edit mode]] also does not work here.
  
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
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| image1=Sonic1Proto MD SpecialStage Transition.gif
 +
| image2=Sonic1 MD SpecialStage Transition.gif
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=The Special Stage does not use a unique fade transition when entered in this prototype.
 +
}}
 +
{{Comparison
 +
| image1=Sonic1Proto MD SS Start.png
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=Most of the completed objects appear in the initial area. Goal blocks do nothing, while the up and down blocks function like the {{A}} and {{B}} buttons.
 +
}}
 +
{{Comparison
 +
| image1=Sonic1Proto MD SS RedWall.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=Goal blocks do nothing.
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| desc=If Sonic touches this line of red circles, the world will spin rapidly (similarly to when exiting the level in the final game), but after a while this will stop, and Sonic will be put back at the start of the stage a few seconds later.
 
}}
 
}}
  
 
==Map==
 
==Map==
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
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| image1=Sonic1Prototype MD Map SS1.gif
 
| image2=Sonic1 MD Map SpecialStage 1.png
 
| image2=Sonic1 MD Map SpecialStage 1.png
 
| game1=Prototype
 
| game1=Prototype

Latest revision as of 18:20, 2 January 2021

Back to: Sonic the Hedgehog (16-bit) (prototype)/Comparisons.

There is only one Special Stage accessible in this prototype. It is a relatively simple map with no real end state; Sonic just spins for eternity. Sonic can only jump with the C button here - pressing A speeds up the anti-clockwise direction, B the clockwise direction, and pausing and unpausing with Start causes the stage to stop spinning entirely. Edit mode also does not work here.

Sonic1Proto MD SpecialStage Transition.gif
Prototype
Sonic1 MD SpecialStage Transition.gif
Final game

The Special Stage does not use a unique fade transition when entered in this prototype.

Sonic1Proto MD SS Start.png
Prototype
Notavailable.svg
Final game

Most of the completed objects appear in the initial area. Goal blocks do nothing, while the up and down blocks function like the A and B buttons.

Sonic1Proto MD SS RedWall.png
Prototype
Notavailable.svg
Final game

If Sonic touches this line of red circles, the world will spin rapidly (similarly to when exiting the level in the final game), but after a while this will stop, and Sonic will be put back at the start of the stage a few seconds later.

Map

Sonic1Prototype MD Map SS1.gif
Prototype
Sonic1 MD Map SpecialStage 1.png
Final game


References


Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit)
Sonic1Proto MD Title.png

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Part of Sonic the Hedgehog (16-bit) development