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− | == Cheat codes ==
| + | #REDIRECT [[Sonic the Hedgehog (16-bit)/Hidden content]] |
− | These are cheat codes which can be accessed by inputting button sequences or by various other methods.
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− | === World version ===
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− | [[Image:Sonic1 level select.png|thumb|right|200px|Level select.]] | |
− | ''From title screen''
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− | *'''[[Level select|Zone Select]]''': {{up}} {{down}} {{left}} {{right}} {{A}}+{{Start}}, select zone.
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− | *'''[[Debug mode]]''': {{C}} {{C}} {{up}} {{down}} {{left}} {{right}} {{A}}+{{Start}}, hold {{A}} until Sonic appears.
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− | *'''Zone Select + Debug Mode''': {{up}} {{down}} {{left}} {{right}} {{up}} {{C}} {{C}} {{up}} {{down}} {{left}} {{right}} {{A}}+{{Start}}, select zone, hold {{A}} until Sonic appears (the extra {{up}} is to force the cheat detection code to reset itself).
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− | *'''Messed Up Demo Mode''': While the demo is playing, hold {{A}}+{{B}}+{{C}}. Sonic will get confused, lose his place, and possibly die.
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− | | |
− | <small>On all codes containing Cs, the Cs can be input anywhere during the sequence.</small>
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− | | |
− | === Japanese version ===
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− | | |
− | ''From title screen''
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− | | |
− | Note: The console's region must be set to Japan; otherwise, the International codes are used.
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− | | |
− | *'''Zone Select''': {{up}} {{down}} {{down}} {{down}} {{left}} {{right}} {{A}}+{{Start}}, select zone
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− | *'''In-level Functions''': {{C}} {{C}} {{C}} {{C}} {{up}} {{down}} {{down}} {{down}} {{left}} {{right}} {{A}}+{{Start}}, select zone, hold {{A}} until Sonic appears
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− | *'''Zone Select + In-level Functions''': {{up}} {{down}} {{down}} {{down}} {{left}} {{right}} {{up}} {{C}} {{C}} {{C}} {{C}} {{up}} {{down}} {{down}} {{down}} {{left}} {{right}} {{A}}+{{Start}}, select zone, hold {{A}} until Sonic appears (the extra {{up}} is to force the cheat detection code to reset itself)
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− | *'''Staff Roll and Ending Sequence from Level Select''': {{up}} {{down}} {{down}} {{down}} {{left}} {{right}} {{up}} {{C}} {{C}} {{C}} {{C}} {{C}} {{C}} {{up}} {{down}} {{down}} {{down}} {{left}} {{right}} {{A}}+{{Start}}
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− | **Alternate method: {{C}} {{C}} {{C}} {{C}} {{C}} {{C}} {{up}} {{down}} {{down}} {{down}} {{left}} {{right}}, wait until the demo starts, press {{Start}} to stop the demo, enter '''Zone Select''' cheat.
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− | **In the Sound Select, select 9E and press {{A}}/{{B}}/{{C}} to go to the Staff Roll, or select 9F and press {{A}}/{{B}}/{{C}} to go to the Ending Sequence (which will lead to the Staff Roll).
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− | *'''Hidden Japanese Credits Screen''': {{C}} {{C}} {{C}} {{C}} {{C}} {{C}} {{up}} {{down}} {{down}} {{down}} {{left}} {{right}}, hold {{down}}+{{A}}+{{B}}+{{C}} while demo starts
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− | **The Credits translate to:
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− | [[Image:SonicTeamCredits.PNG|left]]
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− | {| class="prettytable"
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− | !Position || Person
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− | |-
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− | |Program || [[Yuji Naka|Naka Yuuji]]
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− | |-
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− | |Plan || [[Hirokazu Yasuhara|Yasuhara Hirokazu]]
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− | |-
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− | |Design || [[Naoto Ohshima|Ooshima Naoto]] <br>[[Jina Ishiwatari|Ishiwatari (Jina)]] <br>[[Rieko Kodama|Kataoka Rieko]]
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− | |-
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− | |Sound Produce || [[Masato Nakamura|Nakamura Masato]]
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− | |-
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− | |Sound Program || [[Hiroshi Kubota|Kubota Hiroshi]] <br>[[Yukifumi Makino|Makino Yukifumi]]
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− | |}
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− | <small>On all codes containing Cs, the Cs can be input anywhere during the sequence.</small>
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− | | |
− | ===In-level functions, all versions===
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− | ''Debug''
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− | *Press {{B}} to toggle normal and debug mode.
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− | *Press {{A}} to advance forward through the debug object list.
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− | *Press {{A}}+{{C}} to advance backwards through the debug object list.
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− | *Press {{C}} to place the selected object at the current coordinates.
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− | *Current coordinates are designated by the top line of hex digits in the HUD.
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− | *Viewport coordinates are designated by the bottom line of hex digits in the HUD.
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− | | |
− | ''Slow-motion/Restart''
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− | During pause press {{A}} to fade to black and restart from the "SONIC TEAM PRESENTS" screen.
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− | <br>During pause press and hold {{B}} to enable slow-motion (this proceeds at half-speed, or 15fps, for as long as you hold the {{B}} button).
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− | <br>During pause press {{C}} to advance one frame.
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− | | |
− | == Game Enhancer codes ==
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− | These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
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− | === Game Genie ===
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− | ==== Official codes ====
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− | {|class="prettytable"
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− | ! Code||Description
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− | |-
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− | |ATBT-AA32
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− | |Master Code (Not needed in emulators).
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− | |-
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− | |AE3T-AACL
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− | |You start with 1 life.
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− | |-
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− | |AY3T-AACL
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− | |You start with 5 lives.
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− | |-
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− | |AE0T-CABE
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− | |Once you gain Invincibility, you stay invincible until the stage ends, or when you die.
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− | |-
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− | |AE0T-CABY
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− | |Once you gain [[Speed Shoes]], you keep them until the stage ends, or when you die.
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− | |-
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− | |SCRA-BJX0
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− | |Each ring is worth 2.
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− | |-
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− | |SCRA-BNX0
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− | |Each ring is worth 3.
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− | |-
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− | |SCRA-BTX0
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− | |Each ring is worth 4.
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− | |-
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− | |SCRA-BYX0
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− | |Each ring is worth 5.
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− | |-
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− | |SCRA-B2X0
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− | |Each ring is worth 6.
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− | |-
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− | |SCRA-B6X0
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− | |Each ring is worth 7.
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− | |-
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− | |SCRA-BAX0
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− | |Each ring is worth 8.
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− | |-
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− | |SCRA-B9X0
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− | |Each ring is worth a crazy amount of rings.
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− | |-
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− | |GJ6A-CA7A
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− | |Infinite lives.
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− | |-
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− | |AJ3A-AA4G
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− | |Access to the Level Select menu.
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− | |-
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− | |AY3T-BA4R
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− | |Start with 5 Chaos Emeralds in possession.
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− | |-
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− | |DDLT-AAGL
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− | |Jump higher than your regular jump.
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− | |-
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− | |KDLT-AAGL
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− | |Jump lower than your regular jump.
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− | |-
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− | |BDLT-AAGL
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− | |Jump VERY high and "float" in the air.
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− | |-
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− | |NCLT-BYE6
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− | |Some [[Crabmeat|Crabmeats]] go berserk.
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− | |-
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− | |NCLT-B9E6
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− | |Some Crabmeats disappear altogether.
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− | |}
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− | | |
− | ==== Unofficial codes ====
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− | {|class="prettytable"
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− | ! Code||Description
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− | |-
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− | |ATBT-AA32, RG2T-C6XA, RG2T-C6XC
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− | |Smooth special stage rotation.
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− | |-
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− | |663T-BA4R
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− | |Max out score with one kill.
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− | |-
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− | |663T-B64R
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− | |Start with 2 continues.
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− | |-
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− | |A23T-BA4R
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− | |Start with all Chaos Emeralds.
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− | |-
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− | |AE2T-AAAL
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− | |Enable Debug mode.
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− | |-
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− | |GLRT-AADY
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− | |Ring count resets to 50 if Hit (Must have at least 1 ring).
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− | |-
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− | |NRRT-AADY
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− | |Ring count resets to 99 if Hit (Must have at least 1 ring).
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− | |-
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− | |AA2A-ACC8
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− | |Start on Labyrinth Zone.
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− | |-
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− | |AA2A-AEC8
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− | |Start on Marble Zone.
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− | |-
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− | |AA2A-AGC8
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− | |Start on Star Light Zone.
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− | |-
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− | |}
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− | | |
− | === Pro Action Replay ===
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− | ==== Unofficial codes ====
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− | {|class="prettytable"
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− | ! Code||Description
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− | |-
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− | |00A35E:6042
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− | |Every Monitor Powerup gives Speed Shoes.
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− | |-
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− | |FFFE20:00C8
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− | |Infinite Rings (Turn off before passing end of level sign).
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− | |-
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− | |FFFE15:00FA
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− | |Never run out of air Underwater.
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− | |-
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− | |FFFE2C:0001
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− | |Always have Shield.
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− | |-
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− | |FFFE24:0000
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− | |Infinite Time.
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− | |-
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− | |FFFE2D:0001
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− | |Invincibility (Monitor Effect without speed boost).
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− | |-
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− | |FFFFD0:0100
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− | |Enable Stage Select ({{A}}+{{start}} on Title Screen).
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− | |-
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− | |FFFE10:XXYY
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− | |Stage/Act Modifier (XX = Zone, YY = Level).
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− | *00 - Green Hill Zone
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− | *01 - Labyrinth Zone (Act 4 / 03 = Scrap Brain Zone Act 3)
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− | *02 - Marble Zone
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− | *03 - Star Light Zone
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− | *04 - Spring Yard Zone
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− | *05 - Scrap Brain Zone (Act 3 / 02 = Final Zone)
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− | |-
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− | |FFD861:0001
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− | |Final zone's first boss health equals 1.
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− | |-
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− | |}
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− | | |
− | ==== User-Found codes ====
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− | {|class="prettytable"
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− | ! Code||Description
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− | |-
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− | |00D5CA:0005
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− | |Very Low Gravity
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− | |-
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− | |00CAA8:0532
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− | |Corrupted Spring Yard Title Card
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− | |-
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− | |FFF600:00YY
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− | |Game Mode Modifier (YY = Mode).
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− | *00 - SEGA Screen
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− | *04 - Title Screen
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− | *08 - Demo
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− | *0C - Level
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− | *10 - Special Stage
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− | *14 - Continue Screen
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− | *18 - Ending Scene
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− | *1C - Credits
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− | *8C - Pre-Level
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− | |}
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− | | |
− | == Resources ==
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− | *[http://www.gamefaqs.com/console/genesis/code/454495.html GameFAQs] - Regular cheat codes.
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− | *[http://www.gshi.org/?s=v2&sys=16 The GSHI] - Official codes separated from User made codes.
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− | {{S1MDOmni}}
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− | [[Category:Cheat codes|Sonic the Hedgehog (16-bit)]]
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