Difference between revisions of "Sonic Unleashed (mobile)"
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{{Bob | {{Bob | ||
| title=Sonic Unleashed | | title=Sonic Unleashed | ||
− | | bobscreen=Unleashed Titlescreen.png | + | | tab1=240x320 |
− | | publisher=[[Gameloft]] | + | | tab2=176x220 |
− | | developer=Gameloft | + | | tab3=Sony Ericsson X1 |
− | | system= | + | | tab4=Nokia 5800 |
− | | releases= | + | | bobscreen=SonicUnleashed mobile title.png |
− | {{ | + | | bobscreen2=SonicUnleashed J2ME 176x220 Title.png |
− | | | + | | bobscreen3=Unleashed Titlescreen X1.jpg |
+ | | bobscreen4=Sonic Unleashed nokia 5800.png | ||
+ | | icon=SonicUnleashed J2ME Icon.png | ||
+ | | publisher={{company|[[Gameloft]]}} | ||
+ | | developer={{company|[[Gameloft]]}} | ||
+ | | system=[[J2ME]], BlackBerry | ||
+ | | players=1 | ||
+ | | genre=Action | ||
+ | | releases={{releases | ||
+ | | j2me_date_eu=2009-06{{ref|https://web.archive.org/web/20210406181056/https://twitter.com/gameloft/status/1717762108}} | ||
+ | | j2me_rrp_eu=? | ||
+ | | bb_date_us=2009-06-08{{ref|1=http://web.archive.org/web/20090823025827/http://appworld.blackberry.com/webstore/content/2781}} | ||
+ | | bb_rrp_us=4.99 | ||
}} | }} | ||
− | + | }} | |
− | + | {{sub-stub}} | |
− | '''''Sonic Unleashed''''' is a version of ''[[Sonic Unleashed]]'' for use on mobile phones | + | '''''Sonic Unleashed''''' is a version of ''[[Sonic Unleashed]]'' developed for use on [[J2ME]]-compatible and BlackBerry mobile phones by [[Gameloft]]. It was only released in Europe, Middle East, Australia, Brazil and New Zealand. Canada did not see a release. |
− | + | An unofficial [[Android]] port exists, but was not developed by Gameloft. | |
− | + | ==Gameplay== | |
+ | The game contains 11 levels and retains [[Sonic the Hedgehog|Sonic]]'s ability to transform into a [[Sonic the Werehog|Werehog]]. All the graphics come in sprite form (polygons are not used). Unlike its console brethren, Sonic has the ability to go underwater without dying. | ||
− | ==Production | + | ==Production credits== |
− | Executive Producers: Jerome Levy, Jonathan Stock | + | {{creditstable| |
− | Producer: Feng Hao | + | {{multicol| |
− | Lead Artist and Creative Director: Arthur Hugot | + | * '''Executive Producers:''' Jerome Levy, Jonathan Stock |
− | Game Design: Luo Jun Jie, Jiang Wei | + | * '''Producer:''' Feng Hao |
− | Graphics: Limin, Yu Yan Qin, Zou Xu Bin | + | * '''Lead Artist and Creative Director:''' Arthur Hugot |
− | Programming: Zhang Yong Xing, Liu Xiao Dan, Wen Yan Bin | + | * '''Game Design:''' Luo Jun Jie, Jiang Wei |
− | Sound Director: Arnaud Galand | + | * '''Graphics:''' Limin, Yu Yan Qin, Zou Xu Bin |
− | Sound Designer: Wonseok Lee | + | * '''Programming:''' Zhang Yong Xing, Liu Xiao Dan, Wen Yan Bin |
− | Sound Technician: Hamish Robertson | + | * '''Sound Director:''' Arnaud Galand |
− | Localization Manager: Alexis Green-Painchaud | + | * '''Sound Designer:''' Wonseok Lee |
− | Localization: Alicja Buffa, Fred Leung, Mariko McDonald, Kasper Hartman, Simon Ludgate | + | * '''Sound Technician:''' Hamish Robertson |
− | + | * '''Localization Manager:''' Alexis Green-Painchaud | |
− | + | * '''Localization:''' Alicja Buffa, Fred Leung, Mariko McDonald, Kasper Hartman, Simon Ludgate | |
− | Producer: Lin Dan Xia | + | {{creditsheader|Beijing Team}} |
− | Game Designer Leaders: Mei Dong Sheng, Jia Lin, Song Xin | + | * '''Producer:''' Lin Dan Xia |
− | Game Designers: Jia Lin, Zhu Yun | + | * '''Game Designer Leaders:''' Mei Dong Sheng, Jia Lin, Song Xin |
− | Lead Graphic Artists: Lv Hai Jia, Yan Bo | + | * '''Game Designers:''' Jia Lin, Zhu Yun |
− | Graphic Artists: Sun Long Qing, Gao Yu Min | + | * '''Lead Graphic Artists:''' Lv Hai Jia, Yan Bo |
− | Lead Programmers: Qiu Wei Min, Qi Wu, Sun Hao | + | * '''Graphic Artists:''' Sun Long Qing, Gao Yu Min |
− | Programmers: Qi Wu, Zhang Hong Rui, Deng Hai Tao, Tao Yi Dong | + | * '''Lead Programmers:''' Qiu Wei Min, Qi Wu, Sun Hao |
− | Quality Assurance Managers: Wang Peng, Costel Apopii | + | * '''Programmers:''' Qi Wu, Zhang Hong Rui, Deng Hai Tao, Tao Yi Dong |
− | Quality Assurance Lead: Gao Wei | + | * '''Quality Assurance Managers:''' Wang Peng, Costel Apopii |
− | Quality Assurance QA: Deng Si Lin, Lu Di, Tian Mu, Zhu Min, Wang Nan, Lifei, Wang Zhi Hao, Wang Wen Chao, Zhang Jing, Ma Jing, Zhang Yao, Tang Ran, Wang Chen, Zhang Chun, Chen Bo, Li Xiang, Zhao Qi Rui, Liu Ning | + | * '''Quality Assurance Lead:''' Gao Wei |
− | Studio Manager: Yu Fei | + | * '''Quality Assurance QA:''' Deng Si Lin, Lu Di, Tian Mu, Zhu Min, Wang Nan, Lifei, Wang Zhi Hao, Wang Wen Chao, Zhang Jing, Ma Jing, Zhang Yao, Tang Ran, Wang Chen, Zhang Chun, Chen Bo, Li Xiang, Zhao Qi Rui, Liu Ning |
+ | * '''Studio Manager:''' Yu Fei | ||
+ | }} | ||
+ | }} | ||
− | + | ==Gallery== | |
− | == | ||
<gallery> | <gallery> | ||
− | Image: | + | Image:SonicUnleashed J2ME 240x320 01.gif |
− | Image: | + | Image:SonicUnleashed J2ME 240x320 02.gif |
− | Image: | + | Image:SonicUnleashed J2ME 240x320 03.gif |
− | Image: | + | Image:SonicUnleashed J2ME 240x320 04.gif |
− | Image: | + | Image:SonicUnleashed J2ME 240x320 05.gif |
+ | Image:SonicUnleashed J2ME Header.jpg | ||
+ | Image:SonicUnlerashed Gameloft.jpg | ||
</gallery> | </gallery> | ||
− | ==External | + | ==External links== |
− | *[ | + | *[[cdn:File:SonicUnleashed J2ME Trailer.mp4|Official Release Trailer]] |
− | + | *[https://web.archive.org/web/20100701213511/http://www.gameloft.co.uk/mobile/sonic/?adid=110239 ''Sonic Unleashed'' on Gameloft] (Archive) | |
+ | |||
+ | ==References== | ||
+ | <references/> | ||
− | [[Category: | + | [[Category:J2ME games]] |
+ | [[Category:BlackBerry games]] |
Latest revision as of 09:42, 30 December 2022
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Sonic Unleashed | |||||||||||||||
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System(s): J2ME, BlackBerry | |||||||||||||||
Publisher: Gameloft | |||||||||||||||
Developer: Gameloft | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Sonic Unleashed is a version of Sonic Unleashed developed for use on J2ME-compatible and BlackBerry mobile phones by Gameloft. It was only released in Europe, Middle East, Australia, Brazil and New Zealand. Canada did not see a release.
An unofficial Android port exists, but was not developed by Gameloft.
Gameplay
The game contains 11 levels and retains Sonic's ability to transform into a Werehog. All the graphics come in sprite form (polygons are not used). Unlike its console brethren, Sonic has the ability to go underwater without dying.
Production credits
- Executive Producers: Jerome Levy, Jonathan Stock
- Producer: Feng Hao
- Lead Artist and Creative Director: Arthur Hugot
- Game Design: Luo Jun Jie, Jiang Wei
- Graphics: Limin, Yu Yan Qin, Zou Xu Bin
- Programming: Zhang Yong Xing, Liu Xiao Dan, Wen Yan Bin
- Sound Director: Arnaud Galand
- Sound Designer: Wonseok Lee
- Sound Technician: Hamish Robertson
- Localization Manager: Alexis Green-Painchaud
- Localization: Alicja Buffa, Fred Leung, Mariko McDonald, Kasper Hartman, Simon Ludgate
Beijing Team
- Producer: Lin Dan Xia
- Game Designer Leaders: Mei Dong Sheng, Jia Lin, Song Xin
- Game Designers: Jia Lin, Zhu Yun
- Lead Graphic Artists: Lv Hai Jia, Yan Bo
- Graphic Artists: Sun Long Qing, Gao Yu Min
- Lead Programmers: Qiu Wei Min, Qi Wu, Sun Hao
- Programmers: Qi Wu, Zhang Hong Rui, Deng Hai Tao, Tao Yi Dong
- Quality Assurance Managers: Wang Peng, Costel Apopii
- Quality Assurance Lead: Gao Wei
- Quality Assurance QA: Deng Si Lin, Lu Di, Tian Mu, Zhu Min, Wang Nan, Lifei, Wang Zhi Hao, Wang Wen Chao, Zhang Jing, Ma Jing, Zhang Yao, Tang Ran, Wang Chen, Zhang Chun, Chen Bo, Li Xiang, Zhao Qi Rui, Liu Ning
- Studio Manager: Yu Fei
Gallery
External links
References
- ↑ @gameloft on Twitter (Wayback Machine: 2021-04-06 18:10)
- ↑ http://appworld.blackberry.com/webstore/content/2781 (Wayback Machine: 2009-08-23 02:58)