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Difference between revisions of "Buzzer"

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[[Image:buzzer.png|right|Buzzer artwork from the Sonic 2 JP Manual]]
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[[Image:Buzzer.png|right]]
'''Buzzer''' (called Stinger in the [[Sonic 2 JP Manual|Japanese manual]]), found in [[Emerald Hill Zone]], serves exactly the same function as the [[Buzz Bomber]] enemy from ''[[Sonic 1]]'', but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.
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'''Buzzer''', called Stinger (スティンガー) in the [[Sonic 2 JP Manual|Japanese manual]], is a badnik in the 16-bit version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' found in [[Emerald Hill Zone]]. It serves exactly the same function as the [[Buzz Bomber]] enemy from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.
  
 
There are differences between the sprite for Buzzer in [[Sonic 2 Beta]] and the final ''[[Sonic 2]]''. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by [[Judy Totoya]], art director for the project.
 
There are differences between the sprite for Buzzer in [[Sonic 2 Beta]] and the final ''[[Sonic 2]]''. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by [[Judy Totoya]], art director for the project.

Revision as of 00:30, 14 January 2009

Buzzer, called Stinger (スティンガー) in the Japanese manual, is a badnik in the 16-bit version of Sonic the Hedgehog 2 found in Emerald Hill Zone. It serves exactly the same function as the Buzz Bomber enemy from Sonic the Hedgehog, but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.

There are differences between the sprite for Buzzer in Sonic 2 Beta and the final Sonic 2. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by Judy Totoya, art director for the project.

Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a digitizer disk given by Tom Payne to ICEknight, which contained art of several prototype enemies.

Technical Information

Game Object ID # Code offset Mappings offset Nemesis compressed
art offset
Subparameters
Sonic 2 (Final) 4B $2D068 $2D2EA $8316A (28 blocks) $00
Sonic 2 (NA) 4B $16794 $A732C $00

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