Difference between revisions of "Sonic the Hedgehog Extended Edition"
From Sonic Retro
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[[Image:S1ee_worldEntrance2.png|Save Slot|right]] | [[Image:S1ee_worldEntrance2.png|Save Slot|right]] | ||
− | ====On-Screen Counters==== | + | ======<span style="font-size: 11pt;">On-Screen Counters====== |
When you walk up to one of these save files you will notice new on-screen counters appear, different to those used whilst in the main game. These, along with the signpost, show the save slot's data. | When you walk up to one of these save files you will notice new on-screen counters appear, different to those used whilst in the main game. These, along with the signpost, show the save slot's data. | ||
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[[Image:S1ee_deleteButton.png|Delete Button|right]] | [[Image:S1ee_deleteButton.png|Delete Button|right]] | ||
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====Deleting Data==== | ====Deleting Data==== | ||
On the middle path, before the save slot, you will notice a button with a signpost above it showing a Dr. Robotnik image on it. This button, as it is labelled by the signpost, is the delete button for the save slots. Upon pressing it, the palette of the World Entrance will turn grey and the music will change, meaning you are in delete mode. To delete a save slot, enable delete mode and go to the save slot you wish to delete. Upon entering the Warp Ring, the slot will be deleted, and the Warp Ring will reappear for the new and empty save slot. When you have deleted a save slot, delete mode will automatically be cancelled so you can start the empty save slot immediately. To cancel delete mode, just jump on the delete button again. | On the middle path, before the save slot, you will notice a button with a signpost above it showing a Dr. Robotnik image on it. This button, as it is labelled by the signpost, is the delete button for the save slots. Upon pressing it, the palette of the World Entrance will turn grey and the music will change, meaning you are in delete mode. To delete a save slot, enable delete mode and go to the save slot you wish to delete. Upon entering the Warp Ring, the slot will be deleted, and the Warp Ring will reappear for the new and empty save slot. When you have deleted a save slot, delete mode will automatically be cancelled so you can start the empty save slot immediately. To cancel delete mode, just jump on the delete button again. |
Revision as of 17:29, 7 May 2008
This article is currently undergoing a cleanup. Its contents may change completely and frequently until this notice is removed. |
Fast Facts on Sonic the Hedgehog Extended Edition |
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System: Sega Mega Drive/Genesis |
Sonic the Hedgehog Extended Edition is hack in progress by Cinossu of Sonic the Hedgehog on the Sega Mega Drive/Genesis. In this version of the game, instead of new or fully edited zones, all the original zones are kept intact with minor editing to the acts. Instead this hack extends the game beyond its original capabilities, including a zone map with warp rings to each act (much like in Sonic Advance 3), saving via sram slots (like in Sonic the Hedgehog 3), obtainable upgrades such as the spindash and super peel-out (like in the Megaman X series) as well as a new type of ring, emerald and special stage to add to the mix. |
Contents
Starting Up
Important: Always make sure that the Console is turned OFF when inserting or removing your Mega Drive/Genesis Cartridge. Note: This game is for one player only. |
Story
Time travel; a phenomenon not properly encountered by the residents of the many zones of the planet since the day Dr. Ivo Robotnik, the mad scientist, chained the mysterious "Little Planet" to the local terrain, bringing forth a devious plot to conquer using the Little Planet's Time Stones to his advantage. It was rather a surprise, therefore, when several inhabitants of the Sunset Hill Zone noticed one of the many long-forgotten time travel posts just sitting along a stretch of grass, as if it were naturally meant to be there. Many thought it was a replica, homage to an adventure long past, whilst others thought it just a mirage, a trick on the eyes, and that it would soon disappear exactly like the Little Planet it originated from...
Running through the Sunset Hill Zone, Sonic the Hedgehog was supposedly out searching for a rumour, a relic of a former encounter with the evil Dr. Robotnik some 13 years previous... in actuality, he was getting quite bored. The local population hadn't heard from the doctor in a while and they were all enjoying the peace and quiet whilst it lasted, knowing it wouldn't for very long, and searching for something that only few truly believed existed was not Sonic's ideal form of relaxation. He'd much prefer to be lounging out on a reclined chair at the beach, a cool drink in one hand, and shades over his closed eyes, listening to music blaring out through his portable stereo... ... so lost in thought was the fastest creature on the planet that he did not realise he was slowly beginning to run faster, past his ‘jogging' speed and to those only he could get to by foot. Reaching a speed of above 88 MPH, Sonic was knocked out of his daydreaming as his body came into accidental contact with an object that he hadn't seen in over a decade; a time travel post, specifically one linked to the past. Remembering the critical velocity required for such an object to work, the hedgehog realised too late what was to occur. With a flash of light and a loud boom, Sonic the Hedgehog was gone from the Sunset Hill Zone, leaving only a still-spinning post and a faint echo in his wake... |
Controls
Special and Obtainable Moves
Spin Attack
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Super Peel-Out
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Spindash Attack
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Other Obtainable Moves
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Getting Started
When you turn the power on, a few splash screens appear before the game introduction starts. After the game introduction is finished, the title screen is displayed, where you get the options of starting a game or going to the Sound Test. [More info] If you are idle at the title screen until the music is finished, the demonstration mode begins. In demonstration mode, a small section of an act is played until you press any button or the demonstration time runs out, returning to the title screen. As Sonic, you must evade traps and avoid enemies as you dash through seven hazardous zones using your available moves. Your goal is to rescue your friends from their egg prisons at the hand of Dr. Robotnik. |
Grab the RingsStaying alive will be tough, but you can grab Rings along the way. As long as you have at least a single ring you will not die when you get attacked or touched by an enemy, and instead you will lose all your currently held Rings. If you get attacked or touched by an enemy when your Ring count is at 0, you will die and lose a life. (Even if you are using the Spin Attack, you will lose a life if something smashes or squashes you.) New to the game are the Negative Rings, or NegaRings, that decrease your ring count and can even make it go into negative numbers. While the number is negative, getting attacked or touched by an enemy results in the same responce as a normal positive ring count; you lose all your currently held NegaRings, setting your Ring count back to 0. The NegaRings are differentiated from the normal positive golden yellow Rings with a blood red colour instead. |
World Entrance
When you choose to start the game from the title screen you will be taken to the World Entrance, a small mini-level where you get the choice of save slots and the non-saving slot, as well as a method for deleting the data from the save slots. In this small mini-level you cannot get hurt or die, nor is there a timer. Save SlotsIf you walk to the right you will encounter a path split in three ways, enabling you to go either straight ahead, above, or below. Each path leads to a Warp Ring for three different save slots, allowing you to save up to three different game progresses at once. |
On-Screen CountersWhen you walk up to one of these save files you will notice new on-screen counters appear, different to those used whilst in the main game. These, along with the signpost, show the save slot's data. ScoreThe current score for the game progress in the save slot. Chaos EmeraldsThe number of Chaos Emeralds [More Info] collected for the game progress in the save slot. The maximum is 7. Sol EmeraldsThe number of Sol Emeralds [More Info] collected for the game progress in the save slot. The maximum is 7. ContinuesThe number of continues [More Info] for the game progress in the save slot. Progress SignpostA signpost showing the game progress of the save slot. The text New and a greyscale image of Sonic mean that the slot is currently empty. If the text is a zone abbreviation (Example: GHZ, MZ, etc.) with a coloured image of Sonic, it means that a game progress exists in the slot ready for continuation. If the text says Clear, it means the slot is complete in that the final boss has been beaten. A Dr. Robotnik image on the signpost means that the save slot data is corrupt. LivesThe current lives count for the game progress in the save slot. Warp RingJump into this spinning Warp Ring to start or continue the game progress in the save slot. </td></tr></table>
Items for Survival
Dr. Robotnik's Badniks
More SoonBlah blah blah.. Releases
Currently no other released versions External LinksRelease thread at Sonic Retro |