Sonic the Hedgehog Extended Edition
From Sonic Retro
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Sonic the Hedgehog Extended Edition is a hack in progress by Cinossu of Sonic the Hedgehog on the Sega Mega Drive/Genesis. In this version of the game, instead of new or fully edited zones, all the original zones are kept intact with minor editing to the acts. Instead this hack extends the game beyond its original capabilities, including a zone map with warp rings to each act (much like in Sonic Advance 3), saving via sram slots (like in Sonic the Hedgehog 3), obtainable upgrades such as the spindash and super peel-out (like in the Megaman X series) as well as a new type of ring, emerald and special stage to add to the mix. |
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Starting Up
Important: Always make sure that the Console is turned OFF when inserting or removing your Mega Drive/Genesis Cartridge. Note: This game is for one player only. |
Story
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Time travel; a phenomenon not properly encountered by the residents of the many zones of the planet since the day Dr. Ivo Robotnik, the mad scientist, chained the mysterious "Little Planet" to the local terrain, bringing forth a devious plot to conquer using the Little Planet's Time Stones to his advantage. It was rather a surprise, therefore, when several inhabitants of the Sunset Hill Zone noticed one of the many long-forgotten time travel posts just sitting along a stretch of grass, as if it were naturally meant to be there. Many thought it was a replica, homage to an adventure long past, whilst others thought it just a mirage, a trick on the eyes, and that it would soon disappear exactly like the Little Planet it originated from...
Running through the Sunset Hill Zone, Sonic the Hedgehog was supposedly out searching for a rumour, a relic of a former encounter with the evil Dr. Robotnik some 13 years previous... in actuality, he was getting quite bored. The local population hadn't heard from the doctor in a while and they were all enjoying the peace and quiet whilst it lasted, knowing it wouldn't for very long, and searching for something that only few truly believed existed was not Sonic's ideal form of relaxation. He'd much prefer to be lounging out on a reclined chair at the beach, a cool drink in one hand, and shades over his closed eyes, listening to music blaring out through his portable stereo... ... so lost in thought was the fastest creature on the planet that he did not realise he was slowly beginning to run faster, past his ‘jogging' speed and to those only he could get to by foot. Reaching a speed of above 88 MPH, Sonic was knocked out of his daydreaming as his body came into accidental contact with an object that he hadn't seen in over a decade; a time travel post, specifically one linked to the past. Remembering the critical velocity required for such an object to work, the hedgehog realised too late what was to occur. With a flash of light and a loud boom, Sonic the Hedgehog was gone from the Sunset Hill Zone, leaving only a still-spinning post and a faint echo in his wake... |
Controls
Special and Obtainable Moves
Getting Started
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When you turn the power on, a few splash screens appear before the game introduction starts. After the game introduction is finished, the title screen is displayed, where you get the options of starting a game or going to the Sound Test. [More info] If you are idle at the title screen until the music is finished, the demonstration mode begins. In demonstration mode, a small section of an act is played until you press any button or the demonstration time runs out, returning to the title screen. As Sonic, you must evade traps and avoid enemies as you dash through seven hazardous zones using your available moves. Your goal is to rescue your friends from their egg prisons at the hand of Dr. Robotnik. |
World Entrance
Zone Maps
On-Screen Counters
Zone Completion and Backtracking
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Once all three acts and the boss act of the Zone are complete, a further wall past the Boss act area will become passable, and allow access to one further Warp Ring that leads to the next Zone. Zones after the first will also have an extra Warp Ring allowing access back to the previous Zone. |
Items for Survival
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As well as Rings, NegaRings and items related to saving your progress, there are different types of item that will help Sonic along the way, along with those that will hinder his journey. Some are specific to a zone, whereas there are some that are global for the entire game. |
10 RingsPicking up this item monitor adds 10 Rings to the Ring count. |
10 NegaRingsPicking up this item monitor adds 10 NegaRings to the Ring count. |
Extra LifePicking up this item monitor will give you an extra life. |
Dr. Robotnik's Badniks
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Along your journey through each act Dr. Robotnik has not only trapped Sonic's animal friends in the prison capsule at the end of each zone but also individually inside badniks; robot enemies designed to harm you and get in the way of your path. The many varied types of badniks are listed below. You can usually destroy these badniks and free the animal trapped inside by performing the spin attack; either spinning through them or bouncing off of them. However, each badnik has its own unique way of harming you, either through projectiles or spiked protrusions on their body, so be careful in your encounters with them. |
Downloads
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DOWNLOAD
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Currently no other released versions














































