Difference between revisions of "Sonic 3D: Flickies' Island (prototype 73)"
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*Pressing A+Start while playing will skip to the next level. | *Pressing A+Start while playing will skip to the next level. | ||
*When pausing the game no "Pause" text will appear. | *When pausing the game no "Pause" text will appear. | ||
+ | *The Level complete screen is very basic and there is no final score tally. | ||
*No dust appears while doing the spindash. | *No dust appears while doing the spindash. | ||
*The Golden shield is green and doesn't do what it's supposed to do | *The Golden shield is green and doesn't do what it's supposed to do |
Revision as of 16:35, 4 April 2008
Sonic 3D: Flickies' Island (prototype 73) |
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System(s): Sega Mega Drive/Genesis |
Publisher: Sega |
Developer: Traveller's Tales |
Genre: 3D Platform |
Sonic 3D: Flickies' Island Beta 73 for the Sega Genesis was released by drx on February 23, 2008. It is the earliest dated Beta of Sonic 3D released so far.
Download Sonic 3D: Flickies' Island (prototype 73)
File: Sonic_3D_Blast_(Prototype_73_-_Jul_03,_1996,_13.58).rar (857 kB) (info)
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Various Differences
General
- The Sega logo has the old "Sega" sound. It also shatters at the end (like when you get a Game Over) instead of the letters zooming off the screen.
- No intro movie is played (Before starting a game, and after starting the game.)
- Title screen is similar to the E3 demo released by drx earlier. No "Press Start" text flashes on the screen.
- No level select is available.
- There are no Level Title cards.
- Pressing A+Start while playing will skip to the next level.
- When pausing the game no "Pause" text will appear.
- The Level complete screen is very basic and there is no final score tally.
- No dust appears while doing the spindash.
- The Golden shield is green and doesn't do what it's supposed to do
Level
- Blue flickies run in circles, purple flickies mix the worse of the final green and red ones (move randomly and jump).
- In the earliest proto, the ring disapears when flickies are put into it. Unless all five flickies are put in it at once you will be stuck.
- All level music is Green Grove Act 1 music.
- All boss music in Final Fight music.
- There are no rings in Green Grove 3 although ten rings are already given at the beginning of the act. FFz music is played. Also, next level is Gene Gadget 1.
- Knuckles doesn't appear when you shoot out the cannon in Act 1 (unknown level).
- The second zone is Gene Gadget. This level has no boss.
- The third zone is Rusty Ruin, and the acts are flipped (Act 2 in the final is Act 1 in this prototype, and Act 1 in the final is Act 2 in this prototype). This zone has a boss.
- Ballerina spinning thing doesn't make you invulnerable against bee (probably no) enemies in Rusty Ruins.
- After beating the Rusty Ruin boss, you go to a screen with the text "To be continued". Then when the music is finished you go back to the Sega intro.