Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Star Light Zone"
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==Act 1== | ==Act 1== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic1Proto_MD_SLZ_Act1Difference.png |
− | | image2= | + | | image2=Sonic1_MD_SLZ_Act1Difference.png |
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=While it looks like Star Light Zone, this level seems to be unfinished, with the only objects being springs, platforms, rings and a signpost. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic1Proto MD SLZ Loop.png | ||
+ | | image2=Sonic1 MD SLZ Loop.png | ||
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
Line 15: | Line 22: | ||
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=There are no Badniks during normal play, but the player can place [[Buzz Bomber]]s and [[Crabmeat]]s in [[edit mode]], neither of which appear in the stage in the final game. | + | | desc=There are no Badniks during normal play, but the player can place [[Buzz Bomber]]s and [[Crabmeat]]s in [[edit mode]], neither of which appear in the stage in the final game. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Also placeable are spike-less seasaws. | + | | desc=Also placeable are spike-less seasaws and vertical fireballs (the latter behaving exactly the same as the final game). |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic1Proto MD SLZ Act1End.png |
− | | image2= | + | | image2=Sonic1 MD SLZ Act1End.png |
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
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}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SegaLogo MD JP 1990.png |
− | | image2= | + | | image2=Sonic1 MD SLZ Act2Start.png |
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
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==Act 2== | ==Act 2== | ||
+ | Act 2 is less complete. There are a few objects, but no rings. | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=An oddly-placed eight-block platform will most likely crush Sonic. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
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| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=There are a few corrupted platforms with broken collision. If Sonic touches one, it moves downwards. |
}} | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=There are some spiked swinging platforms. In the final game, these only appear in Act 3. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic1Proto MD SLZ Act2End.png | ||
+ | | image2=Sonic1 MD SLZ Act2End.png | ||
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
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| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=There are | + | | desc=There are even fewer objects in Act 3, just a couple of these platforms. |
}} | }} | ||
Latest revision as of 21:28, 3 June 2023
While it looks the part, each Act of Star Light Zone has an almost entirely different layout to that of the final game, with many more opportunities to fall into pits.
Act 1
Prototype |
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Final game |
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While it looks like Star Light Zone, this level seems to be unfinished, with the only objects being springs, platforms, rings and a signpost.
Prototype |
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Final game |
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Some loops have extra flashing lights on them. These graphics are unused in the final game.
Prototype |
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Final game |
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There are no Badniks during normal play, but the player can place Buzz Bombers and Crabmeats in edit mode, neither of which appear in the stage in the final game.
Prototype |
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Final game |
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Also placeable are spike-less seasaws and vertical fireballs (the latter behaving exactly the same as the final game).
Prototype |
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Final game |
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There is a signpost allowing for the Act to be cleared, but it's half-buried in the ground.
Prototype |
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Final game |
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Finishing Act 1 resets the game.
Map
![]() |
Prototype |
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![]() |
Final game |
Act 2
Act 2 is less complete. There are a few objects, but no rings.
Prototype |
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Final game |
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An oddly-placed eight-block platform will most likely crush Sonic.
Prototype |
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Final game |
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There are a few corrupted platforms with broken collision. If Sonic touches one, it moves downwards.
Prototype |
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Final game |
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There are some spiked swinging platforms. In the final game, these only appear in Act 3.
Prototype |
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Final game |
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Cruicially there is no signpost, so while the camera locks, the level can't be beaten.
Map
![]() |
Prototype |
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![]() |
Final game |
Act 3
Prototype |
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Final game |
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There are even fewer objects in Act 3, just a couple of these platforms.
Map
![]() |
Prototype |
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![]() |
Final game |
References
Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |