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While it looks the part, each Act of Star Light Zone has an almost entirely different layout to that of the final game, with many more opportunities to fall into pits.
Act 1
While it looks like Star Light Zone, this level seems to be unfinished, with the only objects being springs, platforms, rings and a signpost.
Some loops have extra flashing lights on them. These graphics are unused in the final game.
There are no Badniks during normal play, but the player can place Buzz Bombers and Crabmeats in edit mode, neither of which appear in the stage in the final game.
Also placeable are spike-less seasaws and vertical fireballs (the latter behaving exactly the same as the final game).
There is a signpost allowing for the Act to be cleared, but it's half-buried in the ground.
Finishing Act 1 resets the game.
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Prototype
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Final game
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Act 2
Act 2 is less complete. There are a few objects, but no rings.
An oddly-placed eight-block platform will most likely crush Sonic.
There are a few corrupted platforms with broken collision. If Sonic touches one, it moves downwards.
There are some spiked swinging platforms. In the final game, these only appear in Act 3.
Cruicially there is no signpost, so while the camera locks, the level can't be beaten.
Map
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Prototype
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Final game
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Act 3
There are even fewer objects in Act 3, just a couple of these platforms.
Map
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Prototype
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Final game
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References