Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons/Hill Top Zone"
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m (Black Squirrel moved page Sonic the Hedgehog 2 (prototype; 1992-08-21)/Comparisons/Hill Top Zone to Sonic the Hedgehog 2 (Alpha)/Comparisons/Hill Top Zone: Text replacement - "Sonic the Hedgehog 2 (prototype; 1992-08-21)" to "Sonic the Hedgehog...) |
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==Act 1== | ==Act 1== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2Alpha MD HTZ1 Tunnels.png |
− | | image2= | + | | image2=Sonic2 MD Comparison HTZ Tunnels.png |
− | | game1= | + | | game1=Alpha |
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=Sonic and Tails do not automatically spin when entering tunnels. |
}} | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=S2 map HTZ1.png | | image2=S2 map HTZ1.png | ||
− | | game1= | + | | game1=Alpha |
| game2=Final game | | game2=Final game | ||
| vertical=yes | | vertical=yes | ||
Line 19: | Line 19: | ||
==Act 2== | ==Act 2== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2Alpha MD HTZ2 Lava.png |
− | | image2= | + | | image2=Sonic2 MD HTZ2 Lava.png |
− | | game1= | + | | game1=Alpha |
+ | | game2=Final game | ||
+ | | desc=Much of the lava in Act 2 does not hurt Sonic or Tails. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2Alpha MD HTZ2 Boss.png | ||
+ | | image2=Htzboss.png | ||
+ | | game1=Alpha | ||
| game2=Final game | | game2=Final game | ||
| desc=[[Submarine Eggman]] is partially implemented. There is no special music and the camera does not lock in place, and on the right hand side, the lava is much taller (curiously preventing the case in the final game, where you can destroy Eggman's machine before it's had a chance to properly attack). It also takes longer for Eggman to re-emerge. | | desc=[[Submarine Eggman]] is partially implemented. There is no special music and the camera does not lock in place, and on the right hand side, the lava is much taller (curiously preventing the case in the final game, where you can destroy Eggman's machine before it's had a chance to properly attack). It also takes longer for Eggman to re-emerge. | ||
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=S2 map HTZ2.png | | image2=S2 map HTZ2.png | ||
− | | game1= | + | | game1=Alpha |
| game2=Final game | | game2=Final game | ||
| vertical=yes | | vertical=yes | ||
Line 36: | Line 43: | ||
==References== | ==References== | ||
<references /> | <references /> | ||
+ | |||
+ | {{S2AlphaOmni}} |
Latest revision as of 10:45, 9 February 2021
- Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.
Act 1
Alpha |
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Final game |
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Sonic and Tails do not automatically spin when entering tunnels.
Alpha |
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Final game |
Act 2
Alpha |
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Final game |
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Much of the lava in Act 2 does not hurt Sonic or Tails.
Alpha |
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Final game |
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Submarine Eggman is partially implemented. There is no special music and the camera does not lock in place, and on the right hand side, the lava is much taller (curiously preventing the case in the final game, where you can destroy Eggman's machine before it's had a chance to properly attack). It also takes longer for Eggman to re-emerge.
Alpha |
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Final game |
References
Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |