Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Marble Zone"
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{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic1Proto MD MZ Spikes.png |
− | | image2= | + | | image2=Sonic1 MD MZ Caterkiller.png |
| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game |
Revision as of 08:43, 3 January 2021
Act 1
Prototype |
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Final game |
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Animated flying saucers can be seen in the background.
Prototype |
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Final game |
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Spikes enemies are used instead of Caterkillers.
Prototype |
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Final game |
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Die too quickly (after hitting the first Buzz Bomber) and animal sprites become corrupted with title card graphics during the fade out. This is not unique behaviour to this prototype, but most Sonic levels keep Badniks further away from level starts (and checkpoints) to prevent this from happening. In the final game, you have to move further to the right before you start encountering threats.
Prototype |
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Final game |
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A sideways spikes trap, which was left unused for the final game.
Prototype |
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Final game |
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In edit mode, the player can place the scrapped Splats badnik.
Map
Prototype |
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Final game |
Act 2
Prototype |
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Final game |
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These marble pillars aren't moved by pressing switches. Sonic has to keep jumping on them instead. They also animate as if moving up and down.
Prototype |
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Final game |
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No points are awarded for breaking blocks.
Map
Prototype |
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Final game |
Act 3
Prototype |
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Final game |
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No boss in Act 3, but there is a signpost, allowing you to complete the level.
Map
Prototype |
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Final game |
References
Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |