Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Star Light Zone"
From Sonic Retro
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| game2=Final game | | game2=Final game | ||
| desc=Some loops have extra flashing lights on them. These graphics are unused in the final game. | | desc=Some loops have extra flashing lights on them. These graphics are unused in the final game. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=There are no Badniks during normal play, but the player can place [[Buzz Bomber]]s and [[Crabmeat]]s in [[edit mode]], neither of which appear in the stage in the final game. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=Also placeable are spike-less seasaws. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=There is a signpost allowing for the Act to be cleared, but it's half-buried in the ground. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=Finishing Act 1 resets the game. | ||
}} | }} | ||
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==Act 2== | ==Act 2== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=Act 2 is less complete. There are a few objects, but no rings. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=Cruicially there is no signpost, so while the camera locks, the level can't be beaten. | ||
+ | }} | ||
+ | |||
===Map=== | ===Map=== | ||
{{Comparison | {{Comparison | ||
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==Act 3== | ==Act 3== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=Final game | ||
+ | | desc=There are no objects at all in Act 3. | ||
+ | }} | ||
+ | |||
===Map=== | ===Map=== | ||
{{Comparison | {{Comparison |
Revision as of 16:07, 1 January 2021
While it looks the part, each Act of Star Light Zone has an almost entirely different layout to that of the final game, with many more opportunities to fall into pits.
Act 1
Prototype |
---|
Final game |
---|
Some loops have extra flashing lights on them. These graphics are unused in the final game.
Prototype |
---|
Final game |
---|
There are no Badniks during normal play, but the player can place Buzz Bombers and Crabmeats in edit mode, neither of which appear in the stage in the final game.
Prototype |
---|
Final game |
---|
Also placeable are spike-less seasaws.
Prototype |
---|
Final game |
---|
There is a signpost allowing for the Act to be cleared, but it's half-buried in the ground.
Prototype |
---|
Final game |
---|
Finishing Act 1 resets the game.
Map
Prototype |
---|
Final game |
Act 2
Prototype |
---|
Final game |
---|
Act 2 is less complete. There are a few objects, but no rings.
Prototype |
---|
Final game |
---|
Cruicially there is no signpost, so while the camera locks, the level can't be beaten.
Map
Prototype |
---|
Final game |
Act 3
Prototype |
---|
Final game |
---|
There are no objects at all in Act 3.
Map
Prototype |
---|
Final game |
References
Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |