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Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Star Light Zone"

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| game2=Final game
 
| game2=Final game
 
| desc=Some loops have extra flashing lights on them. These graphics are unused in the final game.
 
| desc=Some loops have extra flashing lights on them. These graphics are unused in the final game.
 +
}}
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{{Comparison
 +
| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=Prototype
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| game2=Final game
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| desc=There are no Badniks during normal play, but the player can place [[Buzz Bomber]]s and [[Crabmeat]]s in [[edit mode]], neither of which appear in the stage in the final game.
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}}
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{{Comparison
 +
| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=Prototype
 +
| game2=Final game
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| desc=Also placeable are spike-less seasaws.
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}}
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{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
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| game1=Prototype
 +
| game2=Final game
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| desc=There is a signpost allowing for the Act to be cleared, but it's half-buried in the ground.
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}}
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{{Comparison
 +
| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=Prototype
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| game2=Final game
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| desc=Finishing Act 1 resets the game.
 
}}
 
}}
  
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==Act 2==
 
==Act 2==
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{{Comparison
 +
| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=Prototype
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| game2=Final game
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| desc=Act 2 is less complete. There are a few objects, but no rings.
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}}
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{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
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| game1=Prototype
 +
| game2=Final game
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| desc=Cruicially there is no signpost, so while the camera locks, the level can't be beaten.
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}}
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===Map===
 
===Map===
 
{{Comparison
 
{{Comparison
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==Act 3==
 
==Act 3==
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{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
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| game1=Prototype
 +
| game2=Final game
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| desc=There are no objects at all in Act 3.
 +
}}
 +
 
===Map===
 
===Map===
 
{{Comparison
 
{{Comparison

Revision as of 16:07, 1 January 2021

Back to: Sonic the Hedgehog (16-bit) (prototype)/Comparisons.

While it looks the part, each Act of Star Light Zone has an almost entirely different layout to that of the final game, with many more opportunities to fall into pits.

Act 1

Notavailable.svg
Prototype
Notavailable.svg
Final game

Some loops have extra flashing lights on them. These graphics are unused in the final game.

Notavailable.svg
Prototype
Notavailable.svg
Final game

There are no Badniks during normal play, but the player can place Buzz Bombers and Crabmeats in edit mode, neither of which appear in the stage in the final game.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Also placeable are spike-less seasaws.

Notavailable.svg
Prototype
Notavailable.svg
Final game

There is a signpost allowing for the Act to be cleared, but it's half-buried in the ground.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Finishing Act 1 resets the game.

Map

100%
Prototype
100%
Final game


Act 2

Notavailable.svg
Prototype
Notavailable.svg
Final game

Act 2 is less complete. There are a few objects, but no rings.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Cruicially there is no signpost, so while the camera locks, the level can't be beaten.

Map

100%
Prototype
100%
Final game


Act 3

Notavailable.svg
Prototype
Notavailable.svg
Final game

There are no objects at all in Act 3.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit)
Sonic1Proto MD Title.png

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Part of Sonic the Hedgehog (16-bit) development