Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons"
From Sonic Retro
(→General comparisons) |
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| game1=1992-09-14 prototype | | game1=1992-09-14 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Title cards comprise of white text on a black background, similar in parts to the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. The | + | | desc=Title cards comprise of white text on a black background, similar in parts to the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. The Act number fades in with the rest of the level. |
}} | }} | ||
+ | |||
+ | ==Gameplay comparisons== | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
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| game1=1992-09-14 prototype | | game1=1992-09-14 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=There are no [[capsule]]s when defeating bosses. | + | | desc=There are no [[capsule]]s when defeating bosses. The clear jingle plays at some point after [[Eggman]] escapes and the camera scrolls to the right, then the next Zone begins. |
+ | }} | ||
+ | ===2-player mode=== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=1992-09-14 prototype | ||
+ | | game2=Final game | ||
+ | | desc=2-player mode is still unfinished. Selecting "2 PLAYER VS" on the title screen begins the game immediately from [[Emerald Hill Zone]], and cycles through to [[Casino Night Zone]] and [[Mystic Cave Zone]] before resetting. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game2=Final game | | game2=Final game | ||
| desc=Tails has the name "SONIC" for his life icon in 2-player mode. | | desc=Tails has the name "SONIC" for his life icon in 2-player mode. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=1992-09-14 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The [[monitor]]s are not randomised yet. If Tails breaks them, Sonic gains their effects. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=1992-09-14 prototype | ||
+ | | game2=Final game | ||
+ | | desc=If Tails dies, the camera will follow him on the way down, and he will then be stuck in the absolute top-left corner of the level. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=1992-09-14 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Only Sonic can clear levels. If Tails gets to the end first, he will prevent the [[Signpost]] from loading and make it impossible for Sonic to finish the level, and its graphics will overwrite other sprites in the VRAM on Sonic's screen. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=1992-09-14 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Bosses can still appear in 2-player mode. | ||
}} | }} | ||
Revision as of 11:23, 10 November 2019
- Back to: Sonic the Hedgehog 2 (pre-beta).
Contents
General comparisons
1992-09-14 prototype |
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Final game |
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(Title screen)
1992-09-14 prototype |
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Final game |
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(Level select)
1992-09-14 prototype |
---|
Final game |
---|
Title cards comprise of white text on a black background, similar in parts to the original Sonic the Hedgehog. The Act number fades in with the rest of the level.
Gameplay comparisons
1992-09-14 prototype |
---|
Final game |
---|
There are no score cards, just an ending jingle similar to earlier prototypes.
1992-09-14 prototype |
---|
Final game |
---|
There are no capsules when defeating bosses. The clear jingle plays at some point after Eggman escapes and the camera scrolls to the right, then the next Zone begins.
2-player mode
1992-09-14 prototype |
---|
Final game |
---|
2-player mode is still unfinished. Selecting "2 PLAYER VS" on the title screen begins the game immediately from Emerald Hill Zone, and cycles through to Casino Night Zone and Mystic Cave Zone before resetting.
1992-09-14 prototype |
---|
Final game |
---|
Tails has the name "SONIC" for his life icon in 2-player mode.
1992-09-14 prototype |
---|
Final game |
---|
The monitors are not randomised yet. If Tails breaks them, Sonic gains their effects.
1992-09-14 prototype |
---|
Final game |
---|
If Tails dies, the camera will follow him on the way down, and he will then be stuck in the absolute top-left corner of the level.
1992-09-14 prototype |
---|
Final game |
---|
Only Sonic can clear levels. If Tails gets to the end first, he will prevent the Signpost from loading and make it impossible for Sonic to finish the level, and its graphics will overwrite other sprites in the VRAM on Sonic's screen.
1992-09-14 prototype |
---|
Final game |
---|
Bosses can still appear in 2-player mode.