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Difference between revisions of "Sonic & All-Stars Racing Transformed"

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(Added game modes, images.)
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===Gameplay===
 
===Gameplay===
The game's sur-name comes from its new transforming vehicle system, which allows players to traverse land, sea, and sky by transforming their vehicles mid-race, allowing for much more varied tracks. The courses will also change, with different features during each lap.
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The game's sur-name comes from its new transforming vehicle system, which allows players to traverse land, sea, and sky by transforming their vehicles mid-race, allowing for much more varied tracks. The courses also change with different features during each lap.
  
 
==Characters==
 
==Characters==
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*[[wikipedia:Nintendo Wii|Mii]] (Nintendo Wii U Only)
 
*[[wikipedia:Nintendo Wii|Mii]] (Nintendo Wii U Only)
  
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==Game Modes==
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===Custom Game===
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The following game modes can be played offline or online.
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<gallery>
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File:Asrt 01race.jpg
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File:Asrt 02battlearena.jpg
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File:Asrt 03battlerace.jpg
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File:Asrt 04capturethechao.jpg
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File:Asrt 05boostrace.jpg
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</gallery>
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====Race====
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*Race for the top position while utilizing power ups.
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====Battle Arena====
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*Fight to survive using power ups. All players start with three hits. Once all off their hit points are gone, they are out. The last surviving player wins.
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====Battle Race====
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*Race for the top position while utilizing power ups. All players start with three hits. Once all off their hit points are gone, they are out. The last surviving player wins.
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====Capture the Chao====
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*A [[Chao]] balloon and a capture point spawn in random spots. Bringing the Chao balloon to the capture point adds to the players score. Reaching the target limit or capturing the most before time runs out declares the winner.
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====Boost Race====
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* Race for the top position. There are no items to make use of, only boost pads will help racers in this mode.
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The following modes can be chosen when playing online via matchmaking by specifying race, battle or lucky dip which randomly chooses game modes.
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===Party Game===
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The following modes are exclusive to the Wii U version and can only be played locally. The player on the Wii U Game Pad will play as a specific character using specialized controls and features.
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<gallery>
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File:Asrt 06bananaheist.jpg
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File:Asrt 07ninjatag.jpg
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</gallery>
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====Banana Heist====
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*Players on the Game Pad play as Aiai as he rolls a monkey ball around to crush the other racers.
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====Ninja Tag====
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*Players on the Game Pad play as Joe Musashi as he must run into other racers to tag them.
 
==Courses==
 
==Courses==
 
The race courses in this game are all based off of different Sega franchises, and unlike the first game they are not limited by theme or franchise.
 
The race courses in this game are all based off of different Sega franchises, and unlike the first game they are not limited by theme or franchise.

Revision as of 13:58, 14 December 2012

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Sonic & All-Stars Racing Transformed
System(s): Xbox 360, PlayStation 3, Nintendo 3DS, PC, Wii U
Publisher: Sega
Developer:
Genre: Racing
Release Date RRP Code Rating
Nintendo 3DS
US
2012 $29.99 ?
Nintendo 3DS
EU
2012  ? ?
Xbox 360
US
2012 $39.99 ?
Xbox 360
EU
2012  ? ?
Windows PC
US
2012  ? ?
Windows PC
EU
2012  ? ?
Sony PlayStation 3
US
2012 $39.99 ?
Sony PlayStation 3
EU
2012  ? ?
Sony PlayStation Vita
US
2012 $29.99 ?
Sony PlayStation Vita
EU
2012  ? ?
Nintendo Wii U
US
2012 $39.99 ?
Nintendo Wii U
EU
2012  ? ?

Sonic & All-Stars Racing Transformed was announced on April 30, 2012. It is the sequel to Sonic & Sega All-Stars Racing and is being directed by Gareth Wilson, the former lead designer of Blur, a similar racing game that also uses power-ups as a prominent feature.

Gameplay

The game's sur-name comes from its new transforming vehicle system, which allows players to traverse land, sea, and sky by transforming their vehicles mid-race, allowing for much more varied tracks. The courses also change with different features during each lap.

Characters

The game has characters from several of Sega's previous franchises making their debut in the All-Stars Racing series, including Gilius Thunderhead and Vyse who both were cut from the previous title's roster. Along with new Sega franchise characters and characters from Non-Sega franchises with additional characters planned for DLC. The two Non-Sega characters include Ralph from the upcoming Walt Disney movie Wreck-it Ralph and real professional Nascar racer Danica Patrick.

Character List

Game Modes

Custom Game

The following game modes can be played offline or online.

Race

  • Race for the top position while utilizing power ups.

Battle Arena

  • Fight to survive using power ups. All players start with three hits. Once all off their hit points are gone, they are out. The last surviving player wins.

Battle Race

  • Race for the top position while utilizing power ups. All players start with three hits. Once all off their hit points are gone, they are out. The last surviving player wins.

Capture the Chao

  • A Chao balloon and a capture point spawn in random spots. Bringing the Chao balloon to the capture point adds to the players score. Reaching the target limit or capturing the most before time runs out declares the winner.

Boost Race

  • Race for the top position. There are no items to make use of, only boost pads will help racers in this mode.

The following modes can be chosen when playing online via matchmaking by specifying race, battle or lucky dip which randomly chooses game modes.

Party Game

The following modes are exclusive to the Wii U version and can only be played locally. The player on the Wii U Game Pad will play as a specific character using specialized controls and features.

Banana Heist

  • Players on the Game Pad play as Aiai as he rolls a monkey ball around to crush the other racers.

Ninja Tag

  • Players on the Game Pad play as Joe Musashi as he must run into other racers to tag them.

Courses

The race courses in this game are all based off of different Sega franchises, and unlike the first game they are not limited by theme or franchise.

Dragon Cup

Rogue Cup

Emerald Cup

Arcade Cup

Classic Cup

Downloadable/Bonus Tracks

Arena Tracks

Bonus Edition

A Bonus Edition of the game is planned, and will contain DLC content for the game. The package comes with a course and character like the previous game, an OutRun-themed course and Metal Sonic as a playable racer. The Wii U version does not come with a voucher as the DLC content is already on the disc. The Downloadable Tracks option is renamed to Bonus Tracks.

Physical Scans

Xbox 360 version

Xbox 360, EU
SASRT 360 EU cover.jpg
Cover
Xbox 360, FR
SASRT 360 FR cover.jpg
Cover
Xbox 360, DE
SASRT 360 DE cover.jpg
Cover
Xbox 360, IT
SASRT 360 IT cover.jpg
Cover
Xbox 360, AU
SASRT 360 AU cover.jpg
Cover

PlayStation 3 version

PlayStation 3, EU
SASRT PS3 EU cover.jpg
Cover
PlayStation 3, FR
SASRT PS3 FR cover.jpg
Cover
PlayStation 3, DE
SASRT PS3 DE cover.jpg
Cover
PlayStation 3, IT
SASRT PS3 IT cover.jpg
Cover
PlayStation 3, AU
SASRT PS3 AU cover.jpg
Cover

PlayStation Vita version

PlayStation Vita, EU
SASRT PSV EU cover.jpg
Cover
PlayStation Vita, FR
SASRT PSV FR cover.jpg
Cover
PlayStation Vita, IT
SASRT PSV IT cover.jpg
Cover
PlayStation Vita, AU
SASRT PSV AU cover.jpg
Cover

Nintendo 3DS version

Nintendo 3DS, EU
SASRT 3DS EU cover.jpg
Cover
Nintendo 3DS, FR
SASRT 3DS FR cover.jpg
Cover
Nintendo 3DS, DE
SASRT 3DS DE cover.jpg
Cover
Nintendo 3DS, IT
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> 320x80px
Cover

</div>

Nintendo 3DS, AU
SASRT 3DS AU cover.jpg
Cover

Wii U version

Wii U, EU
SASRT WiiU EU cover.jpg
Cover
Wii U, FR
SASRT WiiU FR cover.jpg
Cover
Wii U, DE
SASRT WiiU DE cover.jpg
Cover
Wii U, AU
SASRT WiiU AU cover.jpg
Cover

Artwork