SegaSonic the Hedgehog/Development
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According to Wally wo Sagase! director Juro Watari, the trackball controller for that game was reused for SegaSonic the Hedgehog[1][2].
Documentation
In February 2019, Hiroshi Kawaguchi tweeted four images of documentation for SegaSonic the Hedgehog.[3]
This document shows that the Location test version went up to Stage 3. The stage order also differs from the final game, but is almost the exact same as in the revision A prototype. Wild Water Way is completely missing.
B.G.M.
イントロ | 効果音中心だんだん盛り上がる | ||
Stage 1 | 溶岩 | 溶岩が迫ってくる | あせらせるような曲 |
Stage 2 | 歯車の城 | 歯車に追いかけられる | |
Stage 3 | 地面が崩れる | ||
Stage 4 | 氷 | ||
Stage 5 | 砂 | ||
Stage 6 | |||
Stage 7 | 全能の塔 |
Sound Effects
00 | イントロ | 戦車迫ってくる | |
01 | 戦車去っていく | ||
02 | 歯の閉じる音 | ガシーン | |
03 | 雷 | 崖から落ちる時音 (crossed out) | |
04 | ステージ1 | 鉄格子の開く音 | ギリギリギリ |
05 | 爆発音 | ドッカーン | |
06 | 火炎放射 | ゴー | |
07 | |||
08 |
He also included a photo of his notepad tracking his songs.
Request No. | BGM Name | Combi | |
---|---|---|---|
10H | EX001_M | 02 | |
12H | Sonic 02A+Sonic 02B | 01 | |
11H | Sonic 07A+Sonic 07B | 03 | |
13H | Sonic 04 | 05 | エッグマンのテーマ |
14H | Sonic 06 | 06 | ボスステージ |
Concept art
Concept art by Naoto Ohshima
References
- ↑ @WATRIX_2021 on Twitter (Ghostarchive)
- ↑ @WATRIX_2021 on Twitter (Ghostarchive)
- ↑ @Hiro_H10th on Twitter
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