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Difference between revisions of "Quickman/RunNGun"

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< User:Quickman
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(added suggestions by Hivebrain and Andlabs)
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|-
 
|-
 
|{{A}}
 
|{{A}}
|Interact
+
|Lock aim
 
|rowspan="3"|Fire
 
|rowspan="3"|Fire
 
|-
 
|-
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|-
 
|-
 
|{{Up}}
 
|{{Up}}
|Look up
+
|Interact
 
|rowspan="8"|Aim
 
|rowspan="8"|Aim
 
|-
 
|-
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Collectable powerups may replace the functionality of the A and/or C buttons.
 
Collectable powerups may replace the functionality of the A and/or C buttons.
 
==Problems==
 
* Not possible to aim {{Upleft}} or {{Upright}} while stationary.
 
** An "aimlock" button has been suggested to allow for standing still and aiming in any direction, possibly holding the Jump button after landing? I'd like to avoid requiring a six-button controller if possible, since more people have a three-button controller.
 
* Not possible to aim {{Up}} while moving.
 

Revision as of 21:16, 22 March 2010

These controls are intended for a Contra-esque run'n'gun shooter.

On the ground In the air
A Lock aim Fire
B Fire
C Jump
Up Interact Aim
Down Crouch
Left Move
Right
UpLeft Move, aim up
UpRight
DownLeft Crawl
DownRight

Collectable powerups may replace the functionality of the A and/or C buttons.