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Difference between revisions of "Quickman/RunNGun"

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These controls are intended for a Contra-esque run'n'gun shooter.
 
These controls are intended for a Contra-esque run'n'gun shooter.
  
==On the ground==
 
 
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!
 
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Revision as of 09:07, 22 March 2010

These controls are intended for a Contra-esque run'n'gun shooter.

On the ground In the air
A Interact Fire
B Fire
C Jump
Up Look up Aim
Down Crouch
Left Move
Right
UpLeft Move, aim up
UpRight
DownLeft Crawl
DownRight

Collectable powerups may replace the functionality of the A and/or C buttons.

Problems

  • Not possible to aim UpLeft or UpRight while stationary.
    • An "aimlock" button has been suggested to allow for standing still and aiming in any direction, possibly holding the Jump button after landing? I'd like to avoid requiring a six-button controller if possible, since more people have a three-button controller.
  • Not possible to aim Up while moving.