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Sonic the Hedgehog 2 (Nick Arcade prototype)

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Revision as of 16:58, 8 November 2006 by SoNick (talk | contribs)
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Labyrinth Zone not so Genocide City-esque?

The database for it is currently accessible, but I made a post at the S2beta forums concerning the "empty level" not being so empty after all; moving slightly to the right using debug mode in act 1 leads to what appears to be a curved downward slope with glitched graphics and collision detection. A bit later in the topic, it appeared that someone else had found more usable ground, as well as being able to place the CPZ moving platform using debug mode. I'll edit the article when I can get home; all of my proof is on my home PC, and I somehow doubt that the network administrators at my college would enjoy me downloading emulators and ROMs onto their computers. -SoNick 14:58, 8 November 2006 (CST)