Difference between revisions of "Spiny"
From Sonic Retro
Scarred Sun (talk | contribs) m (→Technical Information) |
(add pretty table for tech info) |
||
Line 3: | Line 3: | ||
==Technical Information== | ==Technical Information== | ||
− | {| | + | {|border="1" class="prettytable" |
− | + | !Game | |
− | + | !Description | |
+ | !Object ID # | ||
+ | !Code offset | ||
+ | !Mappings offset | ||
+ | !Compressed art offset | ||
+ | !Subparameters | ||
|- | |- | ||
+ | |[[SCHG:Sonic 2|Sonic the Hedgehog 2]] | ||
+ | |Spiny on floor | ||
+ | |$A5 | ||
+ | |$38AEA | ||
+ | | | ||
+ | |$8B430 ([[Nemesis Format]], 32 blocks) | ||
+ | |$00 | ||
+ | |- | ||
+ | |[[SCHG:Sonic 2|Sonic the Hedgehog 2]] | ||
+ | |Spiny on wall | ||
+ | |$A6 | ||
|$38B86 | |$38B86 | ||
− | |||
− | |||
|$38CCA | |$38CCA | ||
− | + | |$8B430 ([[Nemesis Format]], 32 blocks) | |
− | + | |$00 | |
− | |$8B430 | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
[[Category:Sonic the Hedgehog 2 (16-bit) Badniks]] | [[Category:Sonic the Hedgehog 2 (16-bit) Badniks]] |
Revision as of 23:05, 28 December 2007
Spinies (called Randaa in the Japanese manual) have spikes on their heads. They move slowly, but can suddenly shoot a bomb out of their spikes, so you must still be aware when you approach one in Chemical Plant Zone.
Technical Information
Game | Description | Object ID # | Code offset | Mappings offset | Compressed art offset | Subparameters |
---|---|---|---|---|---|---|
Sonic the Hedgehog 2 | Spiny on floor | $A5 | $38AEA | $8B430 (Nemesis Format, 32 blocks) | $00 | |
Sonic the Hedgehog 2 | Spiny on wall | $A6 | $38B86 | $38CCA | $8B430 (Nemesis Format, 32 blocks) | $00 |