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Difference between revisions of "Spiny"

From Sonic Retro

m (Technical Information)
(add pretty table for tech info)
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==Technical Information==
 
==Technical Information==
{|
+
{|border="1" class="prettytable"
|width="60"|$38AEA
+
!Game
|Spiny [[object]] offset
+
!Description
 +
!Object ID #
 +
!Code offset
 +
!Mappings offset
 +
!Compressed art offset
 +
!Subparameters
 
|-
 
|-
 +
|[[SCHG:Sonic 2|Sonic the Hedgehog 2]]
 +
|Spiny on floor
 +
|$A5
 +
|$38AEA
 +
|
 +
|$8B430 ([[Nemesis Format]], 32 blocks)
 +
|$00
 +
|-
 +
|[[SCHG:Sonic 2|Sonic the Hedgehog 2]]
 +
|Spiny on wall
 +
|$A6
 
|$38B86
 
|$38B86
|Wall Spiny object offset
 
|-
 
 
|$38CCA
 
|$38CCA
|Wall Spiny sprite mappings
+
|$8B430 ([[Nemesis Format]], 32 blocks)
|-
+
|$00
|$8B430
 
|Spiny [[sprite]] art ([[Nemesis Format]], 32 blocks)
 
|-
 
|A5
 
|Spiny object function number
 
|-
 
|A6
 
|Wall Spiny object function number
 
 
|}
 
|}
 
  
 
[[Category:Sonic the Hedgehog 2 (16-bit) Badniks]]
 
[[Category:Sonic the Hedgehog 2 (16-bit) Badniks]]

Revision as of 23:05, 28 December 2007

Spinies (called Randaa in the Japanese manual) have spikes on their heads. They move slowly, but can suddenly shoot a bomb out of their spikes, so you must still be aware when you approach one in Chemical Plant Zone.

Technical Information

Game Description Object ID # Code offset Mappings offset Compressed art offset Subparameters
Sonic the Hedgehog 2 Spiny on floor $A5 $38AEA $8B430 (Nemesis Format, 32 blocks) $00
Sonic the Hedgehog 2 Spiny on wall $A6 $38B86 $38CCA $8B430 (Nemesis Format, 32 blocks) $00