Actions

Spin Attack

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The Spin attack, also known by various other names such as the Super spin attack, Super Sonic spin, and in one variant, the spin jump, refers to the ability of Sonic and others to curl into a ball as an offensive and/or defensive maneuver.

First introduced in Sonic 1, the spin attack has been referenced in virtually all Sonic-related media.

Incarnations

This maneuver has been known by many names over the years. The Sonic 1 instruction manual refers to it as the Super Sonic Spin Attack, as at the time, Sonic was the only character who could perform the ability. In this game, it refers to Sonic's ability to curl into a ball while running, shielding him from and allowing him to defeat otherwise harmful enemies. To perform this attack, simply press Downarrow.png while in motion (a minimum velocity is required).

This maneuver will increase Sonic's speed while traveling down declines, but will decrease his speed on level ground (as he can no longer propel himself forward, and instead relies on inertia). While in this curled-up state, Sonic's hedgehog quills are displayed prominently, allowing him to destroy most enemies by plowing through them.

In the same game the name also referred to Sonic's ability to jump, while simultaneously performing the spinning maneuver. This was his primary form of attack in the game, and can be performed by pressing the Abtn.png, Bbtn.png, or Cbtn.png buttons while on the ground. The longer you hold down the button, the farther up he jumps.