Pages that link to "SCHG How-to:Have a functional Eggman monitor in Sonic 1"
← SCHG How-to:Have a functional Eggman monitor in Sonic 1
The following pages link to SCHG How-to:Have a functional Eggman monitor in Sonic 1:
View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)- SCHG How-to:Fix the Walk-Jump Bug in Sonic 1 (← links)
- SCHG How-to:Extend Music Slots in Sonic 1 (← links)
- SCHG How-to:Retain Rings Between Acts in Sonic 1 (← links)
- SCHG How-to:Add a new zone in Sonic 1 (← links)
- SCHG How-to:Expand the music index to start at $00 instead of $80 (← links)
- SCHG How-to:Sonic 2 (Simon Wai Prototype) Level Select in Sonic 1 (← links)
- SCHG How-to:Port Sonic 2 Final Sound Driver to Sonic 1 (← links)
- SCHG How-to:Display the Press Start Button text (← links)
- SCHG How-to:Play different songs on different acts (← links)
- SCHG How-to:Expand the music index from $94 to $9F (← links)
- SCHG How-to:Port Sonic 3's Sound Driver to Sonic 1 (← links)
- SCHG How-to:Set up the Goggle Monitor to work with it (← links)
- SCHG How-to:Load chunks from ROM in Sonic 1 (← links)
- SCHG How-to:Fix demo playback (← links)
- SCHG How-to:Add new moves in Sonic 1 (← links)
- SCHG How-to:Dynamic Collision system in Sonic 1 (← links)
- SCHG How-to:Fix the Special Stage jumping physics (← links)
- SCHG How-to:Add Spin Dash to Sonic 1/Part 4 (← links)
- SCHG How-to:Fix a race condition with Pattern Load Cues (← links)
- SCHG How-to:Collide with water after being hurt (← links)