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Difference between revisions of "Sonic the Hedgehog Spinball (Mega Drive prototype; 1993-08)/Comparisons"

From Sonic Retro

m (Text replacement - "{{back}}" to "{{back}}Category:Comparisons")
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| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game
| desc=The ™ symbol is missing in this prototype.
+
| desc=There are several minor differences to the title screen. The red lines only fade in after the central animation is finished and the symbols are missing in this prototype. The title screen is also missing music, and the "options" menu has yet to be implemented.
 
}}
 
}}
  
 
==Gameplay comparisons==
 
==Gameplay comparisons==
 +
{{Comparison
 +
| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=Prototype
 +
| game2=Final game
 +
| desc=A free movement mode is activated by default; Sonic can be moved to any point of the level just by pausing the game and using the d-pad.
 +
}}
  
 
==Graphics comparisons==
 
==Graphics comparisons==
 +
{{Comparison
 +
| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=Prototype
 +
| game2=Final game
 +
| desc=All of the trapped animals are different. In the final game, Sonic only rescues birds; [[Cucky]], [[Flicky]] and [[Locky]] (and an unknown red bird), whereas in this prototype he rescues bats and insects, in addition to a different blue bird.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=When hanging, Sonic is missing the animation frame that has him look at the camera.
 +
}}
 
{{Comparison
 
{{Comparison
 
| image1=SonicSpinballProto MD Emerald.png
 
| image1=SonicSpinballProto MD Emerald.png
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| game2=Final game
 
| game2=Final game
 
| desc=Sonic frowns when he gets an emerald.
 
| desc=Sonic frowns when he gets an emerald.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=When bosses explode in the final game, 16x16-sized tiles are removed to symbolise destruction. Here the same effect is in place, but only applied to 8x8 tiles. As the explosion sequence is the same length as the final game, much of the supposedly destroyed boss is clearly visible when the level ends.
 
}}
 
}}
  
 
==Audio comparisons==
 
==Audio comparisons==
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=The Sega logo is missing the sparkle sound effect and has different propeller sounds.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=The explosion sound effect is different, being more muffled and less impactful than the final game.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=Jingles don't stop the main stage theme, so the collecting emerald jingle is masked by other noises and is cut off prematurely.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=Final game
 +
| desc=Some actions cause the classic Sonic the Hedgehog theme to play, usually reserved for the title screen and end of level jingle.
 +
}}
  
 
==Level comparisons==
 
==Level comparisons==

Revision as of 07:29, 7 September 2023

Back to: Sonic the Hedgehog Spinball (Mega Drive prototype; 1993-08).

General comparisons

SonicSpinballProto MD Intro.png
Prototype
SonicSpinball MD Intro.png
Final game

The prototype goes straight into the introduction, rather than the title screen. Mount Mobius is red.

Sonic Spinball (Beta) 000.png
Prototype
Spinball title.png
Final game

There are several minor differences to the title screen. The red lines only fade in after the central animation is finished and the ™ symbols are missing in this prototype. The title screen is also missing music, and the "options" menu has yet to be implemented.

Gameplay comparisons

Notavailable.svg
Prototype
Notavailable.svg
Final game

A free movement mode is activated by default; Sonic can be moved to any point of the level just by pausing the game and using the d-pad.

Graphics comparisons

Notavailable.svg
Prototype
Notavailable.svg
Final game

All of the trapped animals are different. In the final game, Sonic only rescues birds; Cucky, Flicky and Locky (and an unknown red bird), whereas in this prototype he rescues bats and insects, in addition to a different blue bird.

Notavailable.svg
Prototype
Notavailable.svg
Final game

When hanging, Sonic is missing the animation frame that has him look at the camera.

SonicSpinballProto MD Emerald.png
Prototype
SonicSpinball MD Emerald.png
Final game

Sonic frowns when he gets an emerald.

Notavailable.svg
Prototype
Notavailable.svg
Final game

When bosses explode in the final game, 16x16-sized tiles are removed to symbolise destruction. Here the same effect is in place, but only applied to 8x8 tiles. As the explosion sequence is the same length as the final game, much of the supposedly destroyed boss is clearly visible when the level ends.

Audio comparisons

Notavailable.svg
Prototype
Notavailable.svg
Final game

The Sega logo is missing the sparkle sound effect and has different propeller sounds.

Notavailable.svg
Prototype
Notavailable.svg
Final game

The explosion sound effect is different, being more muffled and less impactful than the final game.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Jingles don't stop the main stage theme, so the collecting emerald jingle is masked by other noises and is cut off prematurely.

Notavailable.svg
Prototype
Notavailable.svg
Final game

Some actions cause the classic Sonic the Hedgehog theme to play, usually reserved for the title screen and end of level jingle.

Level comparisons

References


Sonic the Hedgehog Spinball (Mega Drive prototype; 1993-08), prototype version of Sonic the Hedgehog Spinball
Sonic Spinball (Beta) 000.png

Main page | Comparisons | Hidden content

Part of Sonic the Hedgehog Spinball development