Difference between revisions of "Sonic the Hedgehog 3C (prototype 0408)/Hidden content"
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| image1=Sonic3C0408 MD NightMode.png | | image1=Sonic3C0408 MD NightMode.png | ||
| desc=Enable the edit mode code above and hold {{C}}+{{start}} when selecting a level. | | desc=Enable the edit mode code above and hold {{C}}+{{start}} when selecting a level. | ||
+ | }} | ||
+ | |||
+ | ==Unused content== | ||
+ | ===Art=== | ||
+ | {{UnusedTable|type=Art| | ||
+ | {{UnusedRow | ||
+ | | sprite={{SpriteImage|Sonic3C0408 MD Sprite LRZ2DeathEgg.png}} | ||
+ | | desc=An earlier version of the [[Death Egg]] sprite seen at the end of [[Lava Reef Zone]] Act 2, found in the ROM padding area. It's using the colors of the enemy palette line ($01) and the shading differs in areas{{ref|{{LinkRetro|topic=39123|title=Sonic Retro forum thread: Leftover data in S3C 0408 ROM padding}}}}. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===''Sonic 3'' ending leftovers=== | ||
+ | {{HiddenContent | ||
+ | | image1= | ||
+ | | desc=[[Launch Base Zone bosses#Big Arm|Big Arm]] cannot be fought in this prototype, but its data from ''Sonic the Hedgehog 3'' remains intact and can be hacked back in to the game. Once restored, it can be fought and defeated as normal, and the ending from ''Sonic 3'' will take place, followed by the credits. This time however, [[Knuckles the Echidna|Knuckles]] can also get this ending, and uses all the correct poses until the giant Sonic sprite shows up, messing up Knuckles' palette. For some reason, the screen fades to the credits a slightly faster than it does for Sonic & Tails{{ref|{{LinkYoutube|video=JyCG36SNdrs|title=Sonic 3C 0408 - Ending leftovers & Knuckles possible prototype ending; video by Silver Sonic 1992}}}}. | ||
}} | }} | ||
Revision as of 15:43, 4 February 2020
- Back to: Sonic the Hedgehog 3C (prototype 0408).
Contents
Level select
Enabled by default. Scroll down and select "Sound Test" on the title screen.
Edit mode
Play sounds 01, 03, 05, 07 in the sound test. Hold + while selecting a level.
All Chaos Emeralds
Play sounds 02, 04, 06, 08 in the sound test. A Chaos Emerald sound will confirm correct entry.
Night mode
Enable the edit mode code above and hold + when selecting a level.
Unused content
Art
Art | Description |
---|---|
An earlier version of the Death Egg sprite seen at the end of Lava Reef Zone Act 2, found in the ROM padding area. It's using the colors of the enemy palette line ($01) and the shading differs in areas[1]. |
Sonic 3 ending leftovers
Big Arm cannot be fought in this prototype, but its data from Sonic the Hedgehog 3 remains intact and can be hacked back in to the game. Once restored, it can be fought and defeated as normal, and the ending from Sonic 3 will take place, followed by the credits. This time however, Knuckles can also get this ending, and uses all the correct poses until the giant Sonic sprite shows up, messing up Knuckles' palette. For some reason, the screen fades to the credits a slightly faster than it does for Sonic & Tails[2].
References
- ↑ [Sonic Retro forum thread: Leftover data in S3C 0408 ROM padding Sonic Retro forum thread: Leftover data in S3C 0408 ROM padding]
- ↑ [Sonic 3C 0408 - Ending leftovers & Knuckles possible prototype ending; video by Silver Sonic 1992 Sonic 3C 0408 - Ending leftovers & Knuckles possible prototype ending; video by Silver Sonic 1992]
Sonic the Hedgehog 3C (prototype 0408), prototype version of Sonic the Hedgehog 3 | |
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