Sonic the Hedgehog 2 (pre-beta)/Comparisons/Neo Green Hill Zone
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Revision as of 14:35, 12 November 2019 by Black Squirrel (talk | contribs) (Black Squirrel moved page Sonic the Hedgehog 2 (prototype; 1992-09-14)/Comparisons/Neo Green Hill Zone to Sonic the Hedgehog 2 (pre-beta)/Comparisons/Neo Green Hill Zone: Text replacement - "Sonic the Hedgehog 2 (prototype; 1992-09-14)" to "Son...)
Revision as of 14:35, 12 November 2019 by Black Squirrel (talk | contribs) (Black Squirrel moved page Sonic the Hedgehog 2 (prototype; 1992-09-14)/Comparisons/Neo Green Hill Zone to Sonic the Hedgehog 2 (pre-beta)/Comparisons/Neo Green Hill Zone: Text replacement - "Sonic the Hedgehog 2 (prototype; 1992-09-14)" to "Son...)
Act 1
1992-09-14 prototype |
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Final game |
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Title cards get corrupted when the level loads in. Neo Green Hill Zone becomes "Neo Green H-bubble-bubble-bubble Zone".
1992-09-14 prototype |
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Final game |
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Chop Chops have a different underwater palette, making them harder to see.
1992-09-14 prototype |
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Final game |
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Grounders also have a different underwater palette, though this looks more like a bug.
1992-09-14 prototype |
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Final game |
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Like Chemical Plant Zone, Super Sonic deosn't have an underwater palette. It just reverts to the regular Sonic one.
1992-09-14 prototype |
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Final game |
Act 2
1992-09-14 prototype |
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Final game |
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It is a raft which takes Sonic and Tails up at the end of the underwater section, rather than a springboard.
1992-09-14 prototype |
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Final game |