Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons/Neo Green Hill Zone"
From Sonic Retro
m (Black Squirrel moved page Sonic the Hedgehog 2 (prototype; 1992-09-14)/Comparisons/Neo Green Hill Zone to Sonic the Hedgehog 2 (pre-beta)/Comparisons/Neo Green Hill Zone: Text replacement - "Sonic the Hedgehog 2 (prototype; 1992-09-14)" to "Son...) |
m (Text replacement - "| game1=1992-09-14 prototype" to "| game1=Pre-beta") |
||
Line 4: | Line 4: | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Sonic2 MD ARZ1 Start.png | | image2=Sonic2 MD ARZ1 Start.png | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=Title cards get corrupted when the level loads in. Neo Green Hill Zone becomes "Neo Green H-bubble-bubble-bubble Zone". | | desc=Title cards get corrupted when the level loads in. Neo Green Hill Zone becomes "Neo Green H-bubble-bubble-bubble Zone". | ||
Line 11: | Line 11: | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=[[Chop Chop]]s have a different underwater palette, making them harder to see. | | desc=[[Chop Chop]]s have a different underwater palette, making them harder to see. | ||
Line 18: | Line 18: | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=[[Grounder]]s also have a different underwater palette, though this looks more like a bug. | | desc=[[Grounder]]s also have a different underwater palette, though this looks more like a bug. | ||
Line 25: | Line 25: | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=Like Chemical Plant Zone, [[Super Sonic]] deosn't have an underwater palette. It just reverts to the regular Sonic one. | | desc=Like Chemical Plant Zone, [[Super Sonic]] deosn't have an underwater palette. It just reverts to the regular Sonic one. | ||
Line 32: | Line 32: | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=S2 map ARZ1.png | | image2=S2 map ARZ1.png | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| vertical=yes | | vertical=yes | ||
Line 42: | Line 42: | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=It is a raft which takes Sonic and Tails up at the end of the underwater section, rather than a springboard. | | desc=It is a raft which takes Sonic and Tails up at the end of the underwater section, rather than a springboard. | ||
Line 49: | Line 49: | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=S2 map ARZ2.png | | image2=S2 map ARZ2.png | ||
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| vertical=yes | | vertical=yes |
Revision as of 14:39, 12 November 2019
Act 1
Pre-beta |
---|
Final game |
---|
Title cards get corrupted when the level loads in. Neo Green Hill Zone becomes "Neo Green H-bubble-bubble-bubble Zone".
Pre-beta |
---|
Final game |
---|
Chop Chops have a different underwater palette, making them harder to see.
Pre-beta |
---|
Final game |
---|
Grounders also have a different underwater palette, though this looks more like a bug.
Pre-beta |
---|
Final game |
---|
Like Chemical Plant Zone, Super Sonic deosn't have an underwater palette. It just reverts to the regular Sonic one.
Pre-beta |
---|
Final game |
Act 2
Pre-beta |
---|
Final game |
---|
It is a raft which takes Sonic and Tails up at the end of the underwater section, rather than a springboard.
Pre-beta |
---|
Final game |